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2.1

Revived 2.1 Update

To celebrate Rise of the Dead's 5 Years Anniversary,

Highlights

  • Fumes reworked.
  • New Event Pass, 5 Years Anniversary Event Pass
  • New Side Mission, The Killer Hues
  • New Board Mission, Javelineer Prodigy
  • New Blunt Melee Mod, Knockout
  • New Npc Inventory and Tasks

Changes

  • New Event Pass: 5 Years Anniversary.
    • Earning pass levels can be done by completing board missions, but in this event, you can also earn levels just by playing the game.
      • You will receive a book called Latest Grinding Guide Publication for various gameplay. Consuming this book will give you a event pass level!
      • The book can drop by killing enemies, using the workbench and shop, playing an instrument, playing Fall of the Living, talking to NPCs, etc..
    • Event pass now has a Gift Shop to exchange duplicate drops for event tokens. These tokens can be exchanged for pass event rewards.
    • New Pass-Rewards:
      • Lydia Wanted Poster
      • Diving Goggles White
      • Leather Gloves Ultra Violet
      • SR308 Horde
      • Tire Armor Red
      • Rise of the Dead: Red Color
      • Military Boots Gold
      • Marauders Mask Rising Sun
      • Diving Fins White
      • Diving Suit White
      • Fancy Skin Pack
      • Desert Eagle Cryogenics
      • Duffle Bag Fancy
      • Flamethrower Blaze
      • Tire Armor Gold Plating
      • Mercs Knee Pads Carbone Fiber Black
      • Survivors Backpack Street Art
    • New Post-Rewards:
      • Fedora UV Unwrapped
      • Nekros Trench Coat Green
      • Nekros Trench Coat Blue
      • High Visibility Jacket Suits
    • Gift Shop:
      • Apron
      • Military Boots Forest
      • Arm Wraps Rat
      • Hard Hat Origins
      • Top Hat Gold
      • Rusty48 Blaze
      • Duffle Bag Origins
      • Vex Gloves Inferno
      • Zricera Skull Inferno
      • Survivors Outpost Unlock Papers

  • Fumes reworked.
    • When Fumes is within 100 units of a player, he spawns a giant fumes cloud which limits vision.
    • Fumes cloud does 6 (Hard: 30) health damage per 0.5s ignoring armor.
    • Clothing with Gas Protection will reduce this damage.
    • Hard Mode is enabled and has rewards: Soviet Style Fumes Gas Mask.

  • New Clothing Mechanics, Clothing Health.
    • Clothing can now be damaged, currently only Fumes can damage clothing with Gas Protection and once broken, the clothing stats no longer apply.
    • A health percentage will be shown on the top right of the item icon.
    • Clothing can be repaired in shop for a small sum of money.

  • New Safehome Npc Mechanics, Npc Inventory & Tasks.
    • Npc Inventory
      • You can now give your safehome NPCs a primary, secondary, melee, clothing and misc slots.
      • Npcs will wield a weapon you give to your NPCs.
      • Currently they are mostly cosmetic except for side mission The Killer Hues.
    • Npc Tasks
      • You can now assign task for your NPC to complete in the background.
      • Currently only has 2 Npc Tasks, Scavenge Food and Scavenge Colors.
      • Suggestions are welcome for new npc tasks.

  • New Npc Task, Scavenge Food.
    • Npc: Lydia.
    • Scavenge for a Custom Color unlockable of your choosing.

  • New Npc Task, Scavenge Food.
    • Npc: All.
    • Scavenge for food for your safehome.
    • Potential food drop (npctask:foodscavenge):
      • Canned Beans
      • Chocolate Bar
      • Canned Sardines
      • Sandwich
      • Bloxy Cola
      • Annihilation Soda
      • Xp Energy Drink

  • Rewritten Npc Hunger and Happiness System
    • Hunger and Happiness now range from 0 to 100%.
    • Safehome Npc now loses hunger at about ~0.02% per minute.
    • Npcs eat if they drop below 70% hunger and 1 quantity of food will regain 30% of hunger.
    • Happiness is a weighted sum of hungerx0.5 + (health/maxhealth)x0.5. Currently, health will always be 100.

  • New Usable Item, Custom Color.
    • Unlocks a single unique color for appearance costomization.
    • Workbench now has a dedicated section for custom colors.

  • New Chest Clothing, Apron. The butcher's apron.
    • Passive: Splash effects from enemies are reflected by 200%, Ticks detonation (splash effect) does twice the damage and stun duration to surrounding enemies.
    • Tick Repellent: 20s.
    • Armor: 10.

  • Ticks Changes
    • Ticks now causes other Ticks to explode, causing a chain reaction.
    • Ticks explosions can damage and knock down other enemies.

  • Ticks Snare Trap Changes
    • Can now snare up to 5 Ticks at the same time.
    • Now only has 5 total charges.

  • New Hidden Achievement, Tinkering Commands.
    • For user who paid access to Development Branch or purchasing the Tinkering Commands game pass.
    • Added Hard Hat Silver for unlocking Tinkering Commands.

  • Deprecated Unlockable Skins, all skins are now Skin Permanents.
    • All your clothing now have previously owned unlockables unlocked on the item.
    • You can switch between skins your have applied on your item.
    • All previously unlocked unlockables are still free to apply on new items from the workbench, it will show you a infinite symbol.

  • Explosive Mechanics Changes
    • Explosive damage are now grouped independently between entities and destructibles.
    • If your explosion hits 3 zombies and 2 destructibles, the explosion damage will be split among the zombies, and same damage will be split among the destructibles separately.
    • Entities with destructibles attached will also take split damage, e.g. Bandit Helicopter's individual destructible parts will take splash damage from a single at4 rocket.

  • Weapon Leveling Changes
    • Experience goal per weapon level reduced from maximum of 4300 to 4000.
    • Each experience goal per level is calculated by [100 + expGoal x ((weaponLevel/20)2)(1 + (0.1x(weaponTier-1)))];

  • Lab Coat Changes
    • Added Passive: If Gas Protection exist from other wearables, Lab Coat will grant you an additional 30% Gas Protection.

  • Added Event Pass Puzzle to the computer in Warehouse Safehouse.