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Revived 3.0 Update

Welcome to 3.0!

Highlights

  • New Tier 5 Submachine gun, Dual Uzi :dualuzi:

New

  • Added new shoes, Greaves and Sabatons. With passive, Chivalrous Kick, Sliding into enemys knocks the away.
  • New survival map, Swamplands. A swampy lake cabin with omnious remnants of the gathering place for a suspicious group.
  • NPCs now have voices audio generated by TextToSpeech for their dialogue bubbles. Can be turned off in audio settings.
  • New Tier 5 Submachine gun, Dual Uzi. With a built-in Propeller Stock that propels you forward.
  • New Emote Wheel, now used for social gameplay. Emoting, sound quips, spray tags, emoji bubbles. Default Key is C.
  • Equiped storaged such as Duffle Bag now opens with your inventory.
  • Added new debuff, RedCrowToxin.
  • Bullet can now pierce destructibles, causing collateral damage, meaning shooting dense part of a destructible will cause it to take multiple instance of damage.
  • New melee sounds for slice, punture and impact.
  • New HMG modifier, Point-Guard Bulwark.
    • Additional Armor Points build up while in focus at the reduction of your Focus Movespeed.
  • Added Aim Assistance for mobile/controller players.
  • New Blunt melee stat, Damage Block. Blocks a flat damage when equipped.
    • Spiked Bat: 10, Sledgehammer: 5, Shovel: 5, NaughtyCane: 25
  • New Chest mod, Damage Divider.
    • When armor is > 0, damage taken is divided into health and armor damage multiplied by a reduction.
  • New core mission, Buyer's Remorse, from Joseph.
    • Frustrated with the missing deliveries from the Rats, Joseph has decided to take matters into his own hands.
  • New areas:
    • Water Treatment in the North side of Residentials.
    • RAT's basement under the Harbor Safehouse.
  • Survival Wave Pass. Overhauled survival rewards.
    • You are given 3 reward options every 5 waves.
    • You can pick a reward you want and choose to continue or end the run to claim your rewards.
    • Continuing the run will risk your loot pool for better rewards.
    • For Hard Mode, reward option prompts only if the wave has a designated reward.
  • New Squad Hud, now shows on the top right of your screen.
    • Squad and teammates now also appear on your map.
  • New Authority skill, Seeing Red.
    • Killing enemies enhances your vision in the dark for a duration.

Changes

  • Mastery window now shows all weapons even at level 0.
  • All gun mods now provides damage increase based on the mod tier.
  • All equipments, guns, clothing now uses a new modifier system for stats, passive and active modifications.
  • Added modifiers breakdown in item stats window on workbench.
  • Crouching now reduces player visibility to Human Npcs.
  • Food status now show heal rate.
  • Reworked Corrosive, Zpider and Shadow bosses character model and behavior trees.
  • Reworked Zomborg abilities and updated character model.
  • The Billies updated.
    • Karl now places explosive barrels around.
    • Kylde now uses a grenade launcher.
  • Boss health bars are now visible to lobby spectators.
  • Warehouse Survivors now roam around the safehouse. Mason, Stephanie, Russell will now interact with stuff in the warehouse.
  • Sundays Survivors now also roam around the safehouse.
  • Redesigned Bandit Behavior Tree. They now communicate with each other and use med kits when injuried.
  • Bandits now have a limited angle of vision, sneaking behind them is now a feature.
  • Inventory shift+clicking an item that was recently shift moved now moves it back to its previous slot.
  • Item drops are refreshed to use a physical model and can be moved around.
  • Rewritten all Npcs behavior tree to new behavior tree system.
  • Zombies are no longer aware if players are behind them, unless alerted by sound.
  • Improved hot key clarity.
  • Throwables will now land where you aim.
  • New TaskHud now replacing old mission hud.
  • Desert Eagle now has 2 Piercing from 0.
  • Improved 3rd Person camera aim.
  • Improved dialogue clarity by seperating dialogues from other missions into their own sub category.
  • Character stats now show up when you mouse over Clothing label in your inventory.
  • Clicking the Armor Label now opens character stats.
  • Some Npcs such as Greg now has a routine system that they follow based on the in-game time of day.
  • Expanded ZScript API for map interactable scripting.
  • Terminal ZSCode now has luau script liniting.
  • Railways Raid reworked, you now have unique objectives in each checkpoint.
    • Train is now destructible and attracts Zombies.
  • Bandit Helicopter now yell taunts at you through a megaphone.
  • New gun stat, Fire Alert Range. The range in which the shot sound alerts enemies.
  • Spitters from Elder Vexeron are now a dedicated Npc, Vex Spitter.
    • They now spawn inside the Sunken Ship.
  • Adjusted skill grid order in skill tree window.
  • Sunken Ship and Abandoned Bunker objectives now uses the regional missions system.