Revived 3.0 Update
Welcome to 3.0!
Highlights
New Tier 5 Submachine gun, Dual Uzi :dualuzi:
New
Added new shoes, Greaves and Sabatons . With passive, Chivalrous Kick , Sliding into enemys knocks the away.
New survival map, Swamplands . A swampy lake cabin with omnious remnants of the gathering place for a suspicious group.
NPCs now have voices audio generated by TextToSpeech for their dialogue bubbles. Can be turned off in audio settings.
New Tier 5 Submachine gun, Dual Uzi . With a built-in Propeller Stock that propels you forward.
New Emote Wheel , now used for social gameplay. Emoting, sound quips, spray tags, emoji bubbles. Default Key is C .
Equiped storaged such as Duffle Bag now opens with your inventory .
Added new debuff, RedCrowToxin .
Bullet can now pierce destructibles, causing collateral damage , meaning shooting dense part of a destructible will cause it to take multiple instance of damage.
New melee sounds for slice, punture and impact.
New HMG modifier, Point-Guard Bulwark .
Additional Armor Points build up while in focus at the reduction of your Focus Movespeed .
Added Aim Assistance for mobile/controller players.
New Blunt melee stat, Damage Block. Blocks a flat damage when equipped.
Spiked Bat: 10, Sledgehammer: 5, Shovel: 5, NaughtyCane: 25
New Chest mod, Damage Divider .
When armor is > 0, damage taken is divided into health and armor damage multiplied by a reduction.
New core mission, Buyer's Remorse , from Joseph.
Frustrated with the missing deliveries from the Rats, Joseph has decided to take matters into his own hands.
New areas:
Water Treatment in the North side of Residentials.
RAT's basement under the Harbor Safehouse.
Survival Wave Pass . Overhauled survival rewards.
You are given 3 reward options every 5 waves.
You can pick a reward you want and choose to continue or end the run to claim your rewards.
Continuing the run will risk your loot pool for better rewards.
For Hard Mode, reward option prompts only if the wave has a designated reward.
New Squad Hud , now shows on the top right of your screen.
Squad and teammates now also appear on your map.
New Authority skill, Seeing Red .
Killing enemies enhances your vision in the dark for a duration.
Changes
Mastery window now shows all weapons even at level 0.
All gun mods now provides damage increase based on the mod tier.
All equipments, guns, clothing now uses a new modifier system for stats, passive and active modifications.
Added modifiers breakdown in item stats window on workbench.
Crouching now reduces player visibility to Human Npcs.
Food status now show heal rate.
Reworked Corrosive, Zpider and Shadow bosses character model and behavior trees.
Reworked Zomborg abilities and updated character model.
The Billies updated.
Karl now places explosive barrels around.
Kylde now uses a grenade launcher.
Boss health bars are now visible to lobby spectators.
Warehouse Survivors now roam around the safehouse. Mason, Stephanie, Russell will now interact with stuff in the warehouse.
Sundays Survivors now also roam around the safehouse.
Redesigned Bandit Behavior Tree. They now communicate with each other and use med kits when injuried.
Bandits now have a limited angle of vision, sneaking behind them is now a feature.
Inventory shift+clicking an item that was recently shift moved now moves it back to its previous slot.
Item drops are refreshed to use a physical model and can be moved around.
Rewritten all Npcs behavior tree to new behavior tree system.
Zombies are no longer aware if players are behind them, unless alerted by sound.
Improved hot key clarity.
Throwables will now land where you aim.
New TaskHud now replacing old mission hud.
Desert Eagle now has 2 Piercing from 0.
Improved 3rd Person camera aim.
Improved dialogue clarity by seperating dialogues from other missions into their own sub category.
Character stats now show up when you mouse over Clothing label in your inventory.
Clicking the Armor Label now opens character stats.
Some Npcs such as Greg now has a routine system that they follow based on the in-game time of day.
Expanded ZScript API for map interactable scripting.
Terminal ZSCode now has luau script liniting.
Railways Raid reworked, you now have unique objectives in each checkpoint.
Train is now destructible and attracts Zombies.
Bandit Helicopter now yell taunts at you through a megaphone.
New gun stat, Fire Alert Range. The range in which the shot sound alerts enemies.
Spitters from Elder Vexeron are now a dedicated Npc, Vex Spitter.
They now spawn inside the Sunken Ship.
Adjusted skill grid order in skill tree window.
Sunken Ship and Abandoned Bunker objectives now uses the regional missions system.
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