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2.1.*


  • Added Dawn and Dusk ambience lighting transistions.
  • Optimized camera effects handler for atmosphere and fog.
  • Renamed Fog hazard to Heavy Fog since the hazard is now using the heavy fog from the new weather system.
  • Adding new weather system, currently has weathers: fog, heavyfog, rain and snow.
  • Updated zombie death handler in Survivals. [#346]

    2.1.4.17

  • Fixed Mason's Silver Hard Hat dialogue bugs. [#356]

  • Fixed Ticks not doing damage to destructibles. [#344]
  • In all Survival maps, every 9 waves, crate drop quantity is increased by 1.

    2.1.4.16

  • Fixed Lydia progression locked after acquiring her from Another Survivor. [#339]

    2.1.3.16

  • Fixed StorageItem health. [#350]

  • Fixed Zombie 2.0 swimming mechanics. [#340]
  • Remove Skin charges. All unlocked unlockables prior to update 2.1 will have infinite uses just like before. Updated skin permanent description to clarify that using the skin is single use.
  • Fixed cultist still spawning too frequently 3 days after completing the mission.
  • Fixed Event Pass gift shop not checking for premium.
  • Fixed clothing stats not refreshing after repairing them in shop. [#349]

    2.1.2.16

  • Klyde no longer sprints for normal mode. [#321]

  • Increased Fumes Hard Mode Gas Protection clothing damage to 15% from 3%.
  • Fixed permanently dizzy if touched a bloater cloud when loading into world. [#341]
  • Fixed Zomborg getting stuck when charging plasma explosion. [#343]
  • Fixed value shown on Nekrosis status description. [#342]
  • You will no longer see dialogue options to put up wanted posters of Npcs who's already in your safehome. [#345]
  • Fixed ZSharp: EventService.OnInvoked throwing an error.

    2.1.1.16

  • Fixed Shop Leaderboards not recording monthly, seasonly and yearly stats for Zombie Kills and Gold Donation.

    2.1.0.16

  • Added section for changing between Weapon Skins to workbench Appearance. [#329]

  • Fixed Ticks doing unintended ExplsionDamage. [#330]
  • Fixed ZSCode in rcetablet. [#336]
  • Fixed Color Picker #6A3909 returning wrong BrickColor number. [#337]
  • Fixed completing Scavenge Food task for Npc not responding. [#333]
  • Fixed client side unequip handler. [#314]
  • Fixed gasmask Fumes skin not detected gasmasksovietfumes is unlocked on serverside. [#326]
  • Fixed Pointed Melee thrown projectiles not counting towards mission Javelineer Prodigy. [#327]
  • Fixed Npc Inventory not loading item attachments when first loading into the world. [#324]
    • Added prompt to prevent players from kicking safehome npcs without removing itmes.
    • Kicked npc Inventories are safe until you re-acquire the npc to access their items.
  • Fixed Melee Stamina not initializing until a melee is equipped. [#334]
  • Fixed unable to join Tombs lobby when falling into the cave below Zricera's Park Statue. [#331]
  • Fixed missing event pass levels not showing on achievement titles. [#332]
  • Fixed ItemInterface Item ToolTip not loading for items with weapon skins. [#325]

    2.1.0.15

  • Enabled event pass leaderboard.

  • Fixed board missions unstartable.

    2.1.0.14 Release

  • Fixed zombie clothing for zombies effected by nekronmask. [#262]

  • Fixed RoofTops The Manager clothing for Tanker + Dr Sinister Hybrid boss. [#242]
  • Interacting with a inventory item will no longer cause the currently equiped item to toggle prompt. [#68]
  • Fixed Mute Player Noises not muting the correct sounds. rubberchicken and whoopiechusion will now also be included. [#189]
  • Fixed Safehome Npcs not spawning.
  • Fixed binoculars ADS alignment. Increased zoom to 5 degree FOV. [#241]
  • Improved Hector Shot lasso range highlight to accurately represent the range and account for movement. [#220]
  • Newly spawned entities are not targetable by portableautoturret for 300ms. [#239]
  • Fixed collision on tool item drops. [#273]
  • Disabled Skin-Locked mechanics for skins. [#318]
  • Fixed missing item names for some skin permanents. [#319]
  • Added notification message for when board missions could not be started because of various reasons. [#320]
  • Fixed mutlishot weapons shots latency between multishots. [#259]
  • Fixed Robert animation during The Investigation cutscene. [#315]
  • Status effects like frost mod should no longer apply during The Investigation.
  • Added branch label to version print.
  • Fixed a case that causes equipment script to break when switching weapons. [#314]
  • Added Scavenge Food task as a generic Safehome Npc task for all safehome npcs. Completing this will drop items from the npctask:foodscavenge drop table.
  • Fixed portableautoturret toggle key not responding if voodoodoll has a portableautoturret equiped. [#317]
  • Rewrote Safehome Npc Food, Hunger and Happiness System.

    • Hunger, Happiness will now range from 0% to 100%.
    • Safehome Npcs will lose hunger every minute by about ~0.02% and they will eat 1 quantity of food if they drop below 70% hunger to regain 30% hunger.
    • Happiness is a weighted sum of hunger*0.5 + (health/maxhealth)*0.5 at the moment. Health will always be 100%.

      2.1.0.13

  • Added range limit to horde attack to stop zombies going too far from spawn. [#302]

  • Fixed Vexeron loading issues. [#313]
  • Reconnaissance Duty now shows faction banner of their faction color instead of red being enemy banner. [#234]
  • Fixed Russell diaglogue and added easteregg dialogue. [#218]
  • Fixed boss health and music not activating until you shoot the boss in Boss lobbies. [#221]
  • Fixed not reconnecting to private server after leaving a game mode. [#229]
  • Game lobbies now show lobby level.
  • Fixed Morning Bird healing x10 the amount. [#240]
  • Fixed Robert visuals for right hand after mission 58. [#310]
  • Fixed nekrostrench hoodie variant not showing up on workbench. [#309]
  • Fixed Genesis military zombie clothing. [#311]
  • Fixed Max Deadbodies settings set 0 not instantly despawning deadbodies. [#276]
  • Fixed oddbluebook spawning for mission: Stephanie's Book.
  • Updated electricmod to clearify mod mechanics. "For every enemies hit, damage percent is reduced by 2%." [#283]
  • Fixed bandits not spawning in Medical Breakthrough and added item health hud. [#281]
  • labcoat now shows that it is active when taking gas damage on status hud.
  • Status system now supports unique statuses for Item Health Hud to display unique item taking damage on status hud per item.
  • Fixed Fumes item damage now does damage ordered by clothing slots.
  • Reduced Fumes Gas item damage from 5 to 3.
  • Fixed The Killer Hues softlock if leaving Safehome during the mission.
  • Fixed zombie spawn locations on different safehome maps.
  • Fixed portableautoturret storage not preloading. [#288]
  • Walking with weapons now toggles weapon idle pose.
  • Fixed KeyWalk keybind not saving properly. [#298]
  • Replaced old exit interactable with new interactables for Community: RoofTop. [#243]
  • Fixed a case Bandit Helicopter freezing up. [#247]
  • Fixed smgshotsplittermod not added the correct fire rate rpm values. [#267]
  • Increased Npc think cycle in Raids and Survival to improve responsiveness to inputs. [#278]
  • Fixed Zombie aggro on Railways and improved clipping for pathfinding. [#238]
  • Destructibles now no longer takes more damage than it has. Damage bubbles will show their max health if they do not have a damage cap.

    • Destructibles with damage cap will require more than 1 hit to destroy.

      2.1.0.12

  • Fixed Npc can shoot before weapon is fully equipped, and can shoot right after dying. [#299]

  • Added fallback for cases when tools are not unequipped properly and get stuck equipped. [#257]
  • Improved shift-clicking to transfer items between inventory and storages. [#232]
  • Fixed cases using Debris:AddItem() prematurely despawning. [#226] [#246]
  • Fixed Additional Hotbar Slots ordering type to largest from no ordering. [#284]
  • Improved hit count for melee weapons will high dps. [#296]
  • Increased apron's Tick Repellent to 20s.
  • Added bluntknockoutmod to sectordcrate.
  • Improved enemy ragdoll during melee knockout and explosion stuns. Updated Disable Ragdoll setting.
  • New Blunt Melee Mod, bluntknockoutmod. Blunt Melee Mod. Stuns an enemy for a duration.
  • Fixed voodoodoll equip. +30% curse on voodoodoll. [#264]
  • Reduced TheResidentials to TheUnderground spawn location area to avoid clipping inside a rock. [#295]
  • Fixed Reconnaissance Duty not detecting enemy banner destroy. [#289]
  • Fixed Bloater burpgas disabling after touching other entities other than players. [#290]
  • Fixed Bloater burping after death. [#291]
  • Fixed overhealt decay not active when overheal effect ended. [#292]
  • Increased Ziphoning Serum mission nekronscales cost from 6 to 8.

    2.1.0.11

  • Survival's Next wave message now shows you next wave's Objective and Hazard.

  • Added new hazard to Sector D: Ticks Galore, where every enemy spawned are Ticks.

    2.1.0.10

  • ticksnaretrap can now leash up to 5 from 1 Ticks at the same time while max leashes is reduced to 5 from 10.

  • Ticks now detonate other Ticks when they explode.
  • Changes to Ticks stats.
    • Ticks explosion now also damage other entities. Does 20% damage of max health to basic enemies and 5% damage of max health to special enemies.
    • Ticks explosion also stuns entities for 1s.
  • Changes to Heavy stats.
    • Base movement speed to 8. 8+math.floor(level/20).
    • Increased Zombie throw cooldown from 5 to 7s.
  • Fixed a bug where entering a gamemode lobby tp your character to a invalid location.

    2.1.0.9

  • Added Yearly board to Survivals.

  • Added extra reason for why you obtained a mpbook in notifications.
  • Fixed a bug causing oddlookingbook to spawn twice in mission 3. [#255]
    • You can now talk to Stephanie to give her the extra blue book.
  • Added kill script when survival wave ends abruptly without reason. [#231 ]
  • Added Monthly, Seasonly and Yearly leaderboards for Zombie Kills and Gold Donation.
  • Added Silver skin for hardhat for unlocking Tinkering Commands.
  • Added Tinkering Commands for development branch.
  • Added "Completionist" label to previous event pass titles for completing even pass.
  • Survival gamemode leaderboards are now Weekly, Monthly and Seasonly.
  • Fixed coopMission data not destroying after mission fail for Deadly Zenith Strike causing unable to start another session in the same faction safehome. [#233]
  • Increased Awoken The Bear walk to Zark trigger distance. [#237]
  • Added crash protection to certin code loop that has the rare possiblity to run indefinitely. [#269]
    • Weapon HitscanRay loop.
    • Automatic weapon firing loop.
  • stickygrenade no longer collides with non-targetable entities such as neutral npcs and players. [#277]
  • When initiating dialogue now has loading text instead of Mason's placeholder text.

    2.1.0.8

  • Added Event Pass Puzzle to the computer in Warehouse Safehouse.

  • Renamed mission pass to event pass.

    2.1.0.7

  • Added EventService to ZSharpScript.

  • Fixed /term for /term code.

    2.1.0.6

  • Fixed color picker mouse hover for different screen sizes. [#256]

  • Adjusted topbar nav buttons to scale and move relatively to core ui elements.
  • Fixed ak47 part name for barrel. [#272]
  • Fixed apron to rotate offset character's knee point.
  • Added new board mission, Javelineer Prodigy (79).
    • Get 20 Kills with a throwing weapon excluding explosives and flammables
    • Throwable weapons that counts are snowballs, beachball, pickaxe and broomspear.
  • Added mpbook. A consumable that give you a level to your event pass.

    • This will drop during the event pass from normal gameplay.
    • mpbook will expire and dispapear from your inventory after 24 hours of obtaining them.

      2.1.0.5

  • Added event pass gift shop. Event pass rewards can be traded in for gift shop tokens directly from missions pass menu or rat shop.

    • Directly trading in event pass rewards generally yields more tokens compared to exchanging in the rat shop.
  • [devbranch] Replaced old event pass commands to a unified command /eventpass.
  • Factions leaderboard now categorize into Weekly, Monthly and Seasonly, instead of Daily and Weekly only.

    2.1.0.4

  • Added hold button to skip board missions.

  • Fixed a bug where attempting to enter tombs lobby would kick you out. [#245]
  • Added Daniil's updated annihilationsoda and sandwich animations.

    2.1.0.3

  • Added a free skinning charge for every item unlockables you had unlocked which you can use on any items that had no unlock the skin. [read more]

    • This is for if you do not have a piece of clothing in your storages for the update.
    • Any existing clothing in your storages will have all your unlockables unlocked on the item.
  • Added chest clothing, apron.

    2.1.0.2

  • All existing item unlockables are now skin permanents. All the item unlockables you have unlocked are now tied to each clothing item independently.

    • Item tool tip will show all the unlocked skins on the item under "Skins:".
  • Fixed colorcustom storage space check assumes there is available space because it didn't match the color data. [#256]

    2.1.0.1

  • divinggoggleswhite and leatherglovesultraviolet are now a skin permanent instead of a item unlockable.

  • Skin Permanents can now stack up to 5.

    2.1.0.0

  • Added Scavenge Custom Colors task to Lydia.

    • Scavenge for a Custom Color unlockable of your choosing.
    • You are required to pick a color before starting the task.
    • The task requires you to have completed mission 78.
  • Finished implemented NpcTaskData class.
    • This contains active npc task data for players.
    • Task will take time to complete, you can pay to skip the waiting time.
    • Only one of the same task can be active at a time.
    • Assign task by opening Safehome window > survivors > inspect > assign task.
  • Fixed clients with low framerates have issues interacting with dynamic platforms such as monorail and railways train. (#268)
  • Raid: Factory changes: Reduced HordeCycle from 30 to 20s and increase EnemyCap from 15 to 25.

    2.0.7.28

  • Reduced max weapon experience required for level 20 from 4300 to 4000.

    2.0.7.27

  • Fixed Tanker not doing damage when spinning and buffed damage and range in hard mode.

  • Fixed syncing missing data for pick up. [#252]

    2.0.7.26

  • Fixed ItemButton Icon Overlays. [#250]

  • Added new window NpcWindow.
    • Accessible via the safehome menu > survivors > inspect.
    • This is where you'll access npc's storage and tasks.
    • Task system will allow you to assign your safehome NPC a task. (WIP) You will be able to assign Lydia a scavenging task to find a customcolor of your choice.
  • Added npc storage system where you can give npcs items and equipments.
    • They each have 5 equipment slots: Primary weapon, Secondary Weapon, Melee, Clothing and Misc.
    • Currently you can give your safehome npcs a weapon and they will equip it.
    • Lydia in The Killer Hues will use this new system.
  • Added new Event Pass: 5 Years Anniversary bp5years with a bunch of rewards.

    • Event pass will cost 1'000 Gold. Premium discount is gone, but you'll be able to earn more Gold than the cost of the event pass if you complete it.

      2.0.7.25

  • Addded dufflebagfancy, survivorsbackpackstreetart skin permanents.

  • Added tier colors to board mission cards.
  • Added skinfancy skin pack.

    2.0.7.24

  • Fixed DamageTag's tagging for registering player kill. [#244]

    2.0.7.23

  • Added highvisjacketsuits, nekrostrenchblue, nekrostrenchgreen, fedorauvunwrapped item unlockable.

  • Added maraudersmaskrisingsun item unlockable.
  • Added militarybootsgold item unlockable.

    2.0.7.22

  • New Side Mission, The Killer Hues from Lydia.

    • Lydia wants to shoot some zombies but she doesn't have a gun.
    • Reaching npc level 5 on Lydia now unlocks mission 78.
  • Rewrote entire Tagging system to DamageTag system.
  • Added colorcustom and a custom color customization section in appearance menu for unlocked custom colors.

    2.0.7.21

  • Fixed dialgoue with timers not updating the count down.

    2.0.7.20

  • Added tirearmorgoldplating item unlockable.

  • Added deaglecryogenics and flamethrowerblaze item permanents.
  • Explosive weapons now do damage to each entity destructible independently. E.g. Bandit Helicopter's individual destructible parts will take splash damage from a single at4 rocket.
  • Added divingsuitwhite, divingfinswhite, divinggoggleswhite item unlockables.

    2.0.7.19

  • Fixed softlock for Vindictive Treasure 1. Leave Zricera arena again should now re-teleport you to the cutscene arena where you can push the statue. [#212]

  • Added HardMode Fumes with reward drops.
  • Updated Fumes behavior and functionality.
    • When Fumes is within 100 units. He spawns a giant fumes cloud.
    • Your vision is limited within this fumes cloud.
    • You will take 6 (HardMode: 30) health damage per 0.5s without any protection.
      • Clothing with Gas Protection will reduce this damage.
    • If the target player is outside a 200 unit range, Fumes will move towards you.
    • In hard mode, the fumes cloud is 100 units radius compared to 70 units normal.
    • Fumes will also wander around inside the fumes cloud, ThreatSense and WeakPoint are disabled on Fumes.
  • Added repair cost, these are currently the only items that can be broken.
    • disguisekit: $200
    • divinggoggles: $400
    • gasmask: $1000
    • hazmathood: $1000
  • Added item repair mechanics to shop. Join like refilling ammo, you exchange money to repair your items.
  • Added Health and MaxHealth properties to clothing. If a clothing's Health is <= 0, the clothing is disabled.
  • Replaced labcoatbp with labcoat from hectorshot droptable.
  • Changed labcoat description to:
    • Protects you from unwanted chemicals and gases. Passive: If Gas Protection exist from other wearables, Lab Coat will grant you an additional 30% Gas Protection.
  • Added gasmasksovietfumes and gasmaskfumes. Item unlockable for gasmask. Unlocking gasmasksovietfumes unlocks gasmaskfumes.
  • WanderingTrader's daily trades will now updated at a random hour between 0000 to 2300 instead of 0000.
  • Fixed enginersplanner equipping issue. [#224]
  • Fixed FlinchProtection stacking. [#219]

    2.0.7.18

  • Updated Fumes model.