2.1.*¶
- Added Dawn and Dusk ambience lighting transistions.
- Optimized camera effects handler for atmosphere and fog.
- Renamed Fog hazard to Heavy Fog since the hazard is now using the heavy fog from the new weather system.
- Adding new weather system, currently has weathers:
fog
,heavyfog
,rain
andsnow
. -
Updated zombie death handler in Survivals. [#346]
2.1.4.17
-
Fixed Mason's Silver Hard Hat dialogue bugs. [#356]
- Fixed
Ticks
not doing damage to destructibles. [#344] -
In all
Survival
maps, every 9 waves, crate drop quantity is increased by 1.2.1.4.16
-
Fixed Lydia progression locked after acquiring her from
Another Survivor
. [#339]2.1.3.16
-
Fixed StorageItem health. [#350]
- Fixed Zombie 2.0 swimming mechanics. [#340]
- Remove Skin charges. All unlocked unlockables prior to update 2.1 will have infinite uses just like before. Updated skin permanent description to clarify that using the skin is single use.
- Fixed cultist still spawning too frequently 3 days after completing the mission.
- Fixed Event Pass gift shop not checking for premium.
-
Fixed clothing stats not refreshing after repairing them in shop. [#349]
2.1.2.16
-
Klyde no longer sprints for normal mode. [#321]
- Increased
Fumes
Hard ModeGas Protection
clothing damage to 15% from 3%. - Fixed permanently dizzy if touched a bloater cloud when loading into world. [#341]
- Fixed Zomborg getting stuck when charging plasma explosion. [#343]
- Fixed value shown on Nekrosis status description. [#342]
- You will no longer see dialogue options to put up wanted posters of Npcs who's already in your safehome. [#345]
-
Fixed ZSharp:
EventService.OnInvoked
throwing an error.2.1.1.16
-
Fixed Shop Leaderboards not recording monthly, seasonly and yearly stats for Zombie Kills and Gold Donation.
2.1.0.16
-
Added section for changing between Weapon Skins to workbench Appearance. [#329]
- Fixed
Ticks
doing unintendedExplsionDamage
. [#330] - Fixed ZSCode in
rcetablet
. [#336] - Fixed Color Picker
#6A3909
returning wrong BrickColor number. [#337] - Fixed completing Scavenge Food task for Npc not responding. [#333]
- Fixed client side unequip handler. [#314]
- Fixed
gasmask
Fumes skin not detectedgasmasksovietfumes
is unlocked on serverside. [#326] - Fixed Pointed Melee thrown projectiles not counting towards mission
Javelineer Prodigy
. [#327] - Fixed Npc Inventory not loading item attachments when first loading into the world. [#324]
- Added prompt to prevent players from kicking safehome npcs without removing itmes.
- Kicked npc Inventories are safe until you re-acquire the npc to access their items.
- Fixed Melee Stamina not initializing until a melee is equipped. [#334]
- Fixed unable to join Tombs lobby when falling into the cave below Zricera's Park Statue. [#331]
- Fixed missing event pass levels not showing on achievement titles. [#332]
-
Fixed ItemInterface Item ToolTip not loading for items with weapon skins. [#325]
2.1.0.15
-
Enabled event pass leaderboard.
-
Fixed board missions unstartable.
2.1.0.14 Release
-
Fixed zombie clothing for zombies effected by
nekronmask
. [#262] - Fixed RoofTops
The Manager
clothing for Tanker + Dr Sinister Hybrid boss. [#242] - Interacting with a inventory item will no longer cause the currently equiped item to toggle prompt. [#68]
- Fixed Mute Player Noises not muting the correct sounds.
rubberchicken
andwhoopiechusion
will now also be included. [#189] - Fixed Safehome Npcs not spawning.
- Fixed
binoculars
ADS alignment. Increased zoom to 5 degree FOV. [#241] - Improved
Hector Shot
lasso range highlight to accurately represent the range and account for movement. [#220] - Newly spawned entities are not targetable by
portableautoturret
for 300ms. [#239] - Fixed collision on tool item drops. [#273]
- Disabled Skin-Locked mechanics for skins. [#318]
- Fixed missing item names for some skin permanents. [#319]
- Added notification message for when board missions could not be started because of various reasons. [#320]
- Fixed mutlishot weapons shots latency between multishots. [#259]
- Fixed
Robert
animation duringThe Investigation
cutscene. [#315] - Status effects like frost mod should no longer apply during
The Investigation
. - Added branch label to version print.
- Fixed a case that causes equipment script to break when switching weapons. [#314]
- Added
Scavenge Food
task as a generic Safehome Npc task for all safehome npcs. Completing this will drop items from thenpctask:foodscavenge
drop table. - Fixed
portableautoturret
toggle key not responding ifvoodoodoll
has aportableautoturret
equiped. [#317] -
Rewrote Safehome Npc Food, Hunger and Happiness System.
- Hunger, Happiness will now range from 0% to 100%.
- Safehome Npcs will lose hunger every minute by about ~0.02% and they will eat 1 quantity of food if they drop below 70% hunger to regain 30% hunger.
- Happiness is a weighted sum of
hunger*0.5 + (health/maxhealth)*0.5
at the moment. Health will always be 100%.2.1.0.13
-
Added range limit to horde attack to stop zombies going too far from spawn. [#302]
- Fixed
Vexeron
loading issues. [#313] Reconnaissance Duty
now shows faction banner of their faction color instead of red being enemy banner. [#234]- Fixed
Russell
diaglogue and added easteregg dialogue. [#218] - Fixed boss health and music not activating until you shoot the boss in Boss lobbies. [#221]
- Fixed not reconnecting to private server after leaving a game mode. [#229]
- Game lobbies now show lobby level.
- Fixed
Morning Bird
healing x10 the amount. [#240] - Fixed
Robert
visuals for right hand aftermission 58
. [#310] - Fixed
nekrostrench
hoodie variant not showing up on workbench. [#309] - Fixed
Genesis
military zombie clothing. [#311] - Fixed Max Deadbodies settings set 0 not instantly despawning deadbodies. [#276]
- Fixed
oddbluebook
spawning for mission:Stephanie's Book
. - Updated
electricmod
to clearify mod mechanics."For every enemies hit, damage percent is reduced by 2%."
[#283] - Fixed bandits not spawning in
Medical Breakthrough
and added item health hud. [#281] labcoat
now shows that it is active when taking gas damage on status hud.- Status system now supports unique statuses for
Item Health Hud
to display unique item taking damage on status hud per item. - Fixed Fumes item damage now does damage ordered by clothing slots.
- Reduced
Fumes Gas
item damage from 5 to 3. - Fixed
The Killer Hues
softlock if leavingSafehome
during the mission. - Fixed zombie spawn locations on different safehome maps.
- Fixed
portableautoturret
storage not preloading. [#288] - Walking with weapons now toggles weapon idle pose.
- Fixed
KeyWalk
keybind not saving properly. [#298] - Replaced old exit interactable with new interactables for
Community: RoofTop
. [#243] - Fixed a case Bandit Helicopter freezing up. [#247]
- Fixed
smgshotsplittermod
not added the correct fire rate rpm values. [#267] - Increased Npc think cycle in Raids and Survival to improve responsiveness to inputs. [#278]
- Fixed Zombie aggro on Railways and improved clipping for pathfinding. [#238]
-
Destructibles now no longer takes more damage than it has. Damage bubbles will show their max health if they do not have a damage cap.
- Destructibles with damage cap will require more than 1 hit to destroy.
2.1.0.12
- Destructibles with damage cap will require more than 1 hit to destroy.
-
Fixed Npc can shoot before weapon is fully equipped, and can shoot right after dying. [#299]
- Added fallback for cases when tools are not unequipped properly and get stuck equipped. [#257]
- Improved shift-clicking to transfer items between inventory and storages. [#232]
- Fixed cases using Debris:AddItem() prematurely despawning. [#226] [#246]
- Fixed Additional Hotbar Slots ordering type to largest from no ordering. [#284]
- Improved hit count for melee weapons will high dps. [#296]
- Increased
apron
's Tick Repellent to 20s. - Added
bluntknockoutmod
tosectordcrate
. - Improved enemy ragdoll during melee knockout and explosion stuns. Updated Disable Ragdoll setting.
- New Blunt Melee Mod,
bluntknockoutmod
. Blunt Melee Mod. Stuns an enemy for a duration. - Fixed
voodoodoll
equip. +30% curse onvoodoodoll
. [#264] - Reduced
TheResidentials
toTheUnderground
spawn location area to avoid clipping inside a rock. [#295] - Fixed
Reconnaissance Duty
not detecting enemy banner destroy. [#289] - Fixed Bloater
burpgas
disabling after touching other entities other than players. [#290] - Fixed Bloater burping after death. [#291]
- Fixed overhealt decay not active when overheal effect ended. [#292]
-
Increased
Ziphoning Serum
missionnekronscales
cost from 6 to 8.2.1.0.11
-
Survival
's Next wave message now shows you next wave's Objective and Hazard. -
Added new hazard to Sector D:
Ticks Galore
, where every enemy spawned areTicks
.2.1.0.10
-
ticksnaretrap
can now leash up to 5 from 1Ticks
at the same time while max leashes is reduced to 5 from 10. Ticks
now detonate otherTicks
when they explode.- Changes to
Ticks
stats.- Ticks explosion now also damage other entities. Does 20% damage of max health to basic enemies and 5% damage of max health to special enemies.
- Ticks explosion also stuns entities for 1s.
- Changes to
Heavy
stats.- Base movement speed to 8.
8+math.floor(level/20)
. - Increased Zombie throw cooldown from 5 to 7s.
- Base movement speed to 8.
-
Fixed a bug where entering a gamemode lobby tp your character to a invalid location.
2.1.0.9
-
Added Yearly board to Survivals.
- Added extra reason for why you obtained a
mpbook
in notifications. - Fixed a bug causing
oddlookingbook
to spawn twice inmission 3
. [#255]- You can now talk to Stephanie to give her the extra blue book.
- Added kill script when survival wave ends abruptly without reason. [#231 ]
- Added Monthly, Seasonly and Yearly leaderboards for Zombie Kills and Gold Donation.
- Added
Silver
skin forhardhat
for unlockingTinkering Commands
. - Added
Tinkering Commands
for development branch. - Added "Completionist" label to previous event pass titles for completing even pass.
Survival
gamemode leaderboards are now Weekly, Monthly and Seasonly.- Fixed coopMission data not destroying after mission fail for
Deadly Zenith Strike
causing unable to start another session in the same faction safehome. [#233] - Increased
Awoken The Bear
walk to Zark trigger distance. [#237] - Added crash protection to certin code loop that has the rare possiblity to run indefinitely. [#269]
- Weapon HitscanRay loop.
- Automatic weapon firing loop.
stickygrenade
no longer collides with non-targetable entities such as neutral npcs and players. [#277]-
When initiating dialogue now has loading text instead of Mason's placeholder text.
2.1.0.8
-
Added Event Pass Puzzle to the computer in Warehouse Safehouse.
-
Renamed mission pass to event pass.
2.1.0.7
-
Added
EventService
to ZSharpScript. -
Fixed
/term
for/term code
.2.1.0.6
-
Fixed color picker mouse hover for different screen sizes. [#256]
- Adjusted topbar nav buttons to scale and move relatively to core ui elements.
- Fixed
ak47
part name for barrel. [#272] - Fixed
apron
to rotate offset character's knee point. - Added new board mission,
Javelineer Prodigy (79)
.- Get 20 Kills with a throwing weapon excluding explosives and flammables
- Throwable weapons that counts are
snowballs
,beachball
,pickaxe
andbroomspear
.
-
Added
mpbook
. A consumable that give you a level to your event pass.- This will drop during the event pass from normal gameplay.
mpbook
will expire and dispapear from your inventory after 24 hours of obtaining them.2.1.0.5
-
Added event pass gift shop. Event pass rewards can be traded in for gift shop tokens directly from missions pass menu or rat shop.
- Directly trading in event pass rewards generally yields more tokens compared to exchanging in the rat shop.
- [devbranch] Replaced old event pass commands to a unified command
/eventpass
. -
Factions leaderboard now categorize into Weekly, Monthly and Seasonly, instead of Daily and Weekly only.
2.1.0.4
-
Added hold button to skip board missions.
- Fixed a bug where attempting to enter tombs lobby would kick you out. [#245]
-
Added Daniil's updated
annihilationsoda
andsandwich
animations.2.1.0.3
-
Added a free skinning charge for every item unlockables you had unlocked which you can use on any items that had no unlock the skin. [read more]
- This is for if you do not have a piece of clothing in your storages for the update.
- Any existing clothing in your storages will have all your unlockables unlocked on the item.
-
Added chest clothing,
apron
.2.1.0.2
-
All existing item unlockables are now skin permanents. All the item unlockables you have unlocked are now tied to each clothing item independently.
- Item tool tip will show all the unlocked skins on the item under "Skins:".
-
Fixed
colorcustom
storage space check assumes there is available space because it didn't match the color data. [#256]2.1.0.1
-
divinggoggleswhite
andleatherglovesultraviolet
are now a skin permanent instead of a item unlockable. -
Skin Permanents can now stack up to 5.
2.1.0.0
-
Added
Scavenge Custom Colors
task toLydia
.- Scavenge for a Custom Color unlockable of your choosing.
- You are required to pick a color before starting the task.
- The task requires you to have completed mission 78.
- Finished implemented
NpcTaskData
class.- This contains active npc task data for players.
- Task will take time to complete, you can pay to skip the waiting time.
- Only one of the same task can be active at a time.
- Assign task by opening
Safehome
window > survivors > inspect > assign task.
- Fixed clients with low framerates have issues interacting with dynamic platforms such as monorail and railways train. (#268)
-
Raid: Factory
changes: ReducedHordeCycle
from 30 to 20s and increaseEnemyCap
from 15 to 25.2.0.7.28
-
Reduced max weapon experience required for level 20 from 4300 to 4000.
2.0.7.27
-
Fixed
Tanker
not doing damage when spinning and buffed damage and range in hard mode. -
Fixed syncing missing data for pick up. [#252]
2.0.7.26
-
Fixed ItemButton Icon Overlays. [#250]
- Added new window
NpcWindow
.- Accessible via the safehome menu > survivors > inspect.
- This is where you'll access npc's storage and tasks.
- Task system will allow you to assign your safehome NPC a task. (WIP) You will be able to assign Lydia a scavenging task to find a
customcolor
of your choice.
- Added npc storage system where you can give npcs items and equipments.
- They each have 5 equipment slots: Primary weapon, Secondary Weapon, Melee, Clothing and Misc.
- Currently you can give your safehome npcs a weapon and they will equip it.
- Lydia in
The Killer Hues
will use this new system.
-
Added new Event Pass: 5 Years Anniversary
bp5years
with a bunch of rewards.- Event pass will cost 1'000 Gold. Premium discount is gone, but you'll be able to earn more Gold than the cost of the event pass if you complete it.
2.0.7.25
- Event pass will cost 1'000 Gold. Premium discount is gone, but you'll be able to earn more Gold than the cost of the event pass if you complete it.
-
Addded
dufflebagfancy
,survivorsbackpackstreetart
skin permanents. - Added tier colors to board mission cards.
-
Added
skinfancy
skin pack.2.0.7.24
-
Fixed DamageTag's tagging for registering player kill. [#244]
2.0.7.23
-
Added
highvisjacketsuits
,nekrostrenchblue
,nekrostrenchgreen
,fedorauvunwrapped
item unlockable. - Added
maraudersmaskrisingsun
item unlockable. -
Added
militarybootsgold
item unlockable.2.0.7.22
-
New Side Mission,
The Killer Hues
fromLydia
.- Lydia wants to shoot some zombies but she doesn't have a gun.
- Reaching npc level 5 on Lydia now unlocks mission 78.
- Rewrote entire
Tagging
system toDamageTag
system. -
Added
colorcustom
and a custom color customization section in appearance menu for unlocked custom colors.2.0.7.21
-
Fixed dialgoue with timers not updating the count down.
2.0.7.20
-
Added
tirearmorgoldplating
item unlockable. - Added
deaglecryogenics
andflamethrowerblaze
item permanents. - Explosive weapons now do damage to each entity destructible independently. E.g. Bandit Helicopter's individual destructible parts will take splash damage from a single
at4
rocket. -
Added
divingsuitwhite
,divingfinswhite
,divinggoggleswhite
item unlockables.2.0.7.19
-
Fixed softlock for Vindictive Treasure 1. Leave Zricera arena again should now re-teleport you to the cutscene arena where you can push the statue. [#212]
- Added HardMode Fumes with reward drops.
- Updated
Fumes
behavior and functionality.- When Fumes is within 100 units. He spawns a giant fumes cloud.
- Your vision is limited within this fumes cloud.
- You will take 6 (HardMode: 30) health damage per 0.5s without any protection.
- Clothing with
Gas Protection
will reduce this damage.
- Clothing with
- If the target player is outside a 200 unit range, Fumes will move towards you.
- In hard mode, the fumes cloud is 100 units radius compared to 70 units normal.
- Fumes will also wander around inside the fumes cloud, ThreatSense and WeakPoint are disabled on Fumes.
- Added repair cost, these are currently the only items that can be broken.
disguisekit
: $200divinggoggles
: $400gasmask
: $1000hazmathood
: $1000
- Added item repair mechanics to shop. Join like refilling ammo, you exchange money to repair your items.
- Added Health and MaxHealth properties to clothing. If a clothing's Health is
<= 0
, the clothing is disabled. - Replaced
labcoatbp
withlabcoat
fromhectorshot
droptable. - Changed
labcoat
description to:- Protects you from unwanted chemicals and gases. Passive: If Gas Protection exist from other wearables, Lab Coat will grant you an additional 30% Gas Protection.
- Added
gasmasksovietfumes
andgasmaskfumes
. Item unlockable forgasmask
. Unlockinggasmasksovietfumes
unlocksgasmaskfumes
. - WanderingTrader's daily trades will now updated at a random hour between 0000 to 2300 instead of 0000.
- Fixed
enginersplanner
equipping issue. [#224] -
Fixed FlinchProtection stacking. [#219]
2.0.7.18
-
Updated
Fumes
model.