2.0.*¶
Update: Version number standard: [major].[minor].[live branch build].[dev branch build]
2.0.7.17 Push to live.
- Fixed some item unlockables not showing particle effects. [#216]
- Fixed
enginersplanner
's plans having collision. [#159] - Fixed
Bloater
clouds instantly dissapearing. [#183] tacticalbow
andarelshiftcross
RopeConstraints are now hidden in first person when mounted onportableautoturret
. [#210]- Fixed a case where players falling into the void doesn't get killed. Similar to [#213]. [#215]
- Fixed vanity not loading properly. [#205]
- Fixed Npc falling into the void not firing kill event. [#213]
- I don't understand why Roblox's
workspace.FallenPartsDestroyHeight
does not trigger.Destroying
event on the part, may be engine bug or something.
- I don't understand why Roblox's
- Leapers should now stop a couple units short in order to not clip into walls when leaping. [#213]
2.0.6.17
2.0.6.16 Push to live.
-
Moved ragdoll simulation to server side for the first 5s of death to improve physics sync with all clients at the cost of ragdoll smoothness until Roblox implements a method to desync models for each client. [#109]
2.0.5.16
-
Fixed ui bugging out when attempting to stack items together. [#203]
- Fixed clothing with statuses not correctly applied to player. [#200] [#201]
-
Fixed syncing item values unintentionally desync other values. [#199]
2.0.4.15
-
Fixed
chainsaw
not equippable.2.0.3.15
2.0.2.15 Push to live - Fixed invetory context menu toggling clothing not updating properly. [#157] - Migrated all clothing assets and packages out of Revive Engine. - This is the continuous process of seperating Rise of the Dead content from the Revive Engine so that the Revive Engine is more flexible to be used in other projects. - Fixed cases where tool's masses affecting character rotations. [#193] - Fixed Npc ReplicationManager setting setting replication model to Atomic instead of PersistentPerPlayer. [#198] - Readded
healthmod
andarmorpointsmod
to droptablessectordcrate
andbanditcrate
respectively. [#195] - Removedthornmod
from all droptable temporarily. Currently only obtainable from the Wandering Trader. - Fixed survivor not spawning in another survivor. [#190] - Fixed mod conflict not removing mod passive from player status. [#162] [#191] [#192] - Fixed a case where quick transfer was successful when either storage interfaces (Inventory or External Storage) weren't visible. - Disabled quick transfer on trading menu which may be causing some unexpected item mistransfers. - Fixed ReplicationManager attempt to set model streaming mode for non-models [#188] - Fixed a case where client was not updating Boss hud data for ending coundown. [#197] - At least one game lobby will now be preloaded. [#196] - Increaseddualp250
max base damage from 510 to 600. - Addedstickygrenadebp
. Droped fromBloater
, cost a mk2grenade and 5 adhesive to craft. -Bloater
now dropsstickygrenadebp
instead ofstickygrenade
. -sectordcrate
now dropsmk2grenade
instead ofmk2grenade
. - Horde Attacks no longer dropstickygrenade
. - Increasedstickygrenade
damage ratio from 5% to 10%. Minimum damage from 100 to 200. - Fixed a strange case when requesting for game mode lobby data. [#187] 2.0.1.152.0.1.14 Update pushed to live. - Fixed
nekrostrench
heal calculation. [#161] - Fixed incorrect damage multiplier value on Rat. [#178] - Fixed a bug where BowRicochet mod not setting arrow projectile MaxBounce to 1. [#171] - Made some adjustments on how faction system handles join request by only clearing caches on data publish. [#166] - Ticks explosion effects are now clientsided. [#154] - Reverted mod tier changes. [#153] [#174] - Fixed loading issue for customization on dual weapons. [#172] - UpdatedThePrisoner
description. [#181] - Fixed unintended collision on item drops. [#182] - Fixed nekron vein attached to player having collision leading to player getting pushed through walls and floors. [#179] 2.0.0.14 - Enabled more optimizations. Set multiple models to StreamingMesh inTheWarehouse
. Enabled streaming forTheWarehouse
, Dev branch only. 2.0.0.13 - Added Daniil's updatedgumball
,eggnog
,gingerbreadman
,cannedfish
andchocobar
. - NaturalSpawnLimit set forTheWarehouse
reduced to 60 from default 75. - Deadbody Despawn Timer no longer able to be disabled unless you are in dev branch. Max despawn timer for live branch is now 60s. - Fixed a bug where social menu not showing the accurate max players. 2.0.0.12 - Addedticksnaretrapbp
togenesiscrate
droptable. [#165] - Optimized server side ragdolls and fixed a case of server side ragdoll collision. [#164] - Fixed typo causing weapon mounted onportableautoturret
to gains exp. [#150] - Cultist now only has a 10% spawn chance every 10 minutes after 3 days of completing Vindictive Treasure 2. - During horde attacks, Zombies are now instantly aggro'ed. - If you get too close to a zombie, they now aggro quicker. - NaturalSpawnLimit now counts per spawn type. [#167] 2.0.0.11 - Fixed character fingers render not correctly on other players characters. 2.0.0.10 - Fixed a case where you could be attempting to load other player's rare sunken treasure. [#149] 2.0.0.9 - Fixedmercskneepad
not showing base hotbar slots stat. [#155] 2.0.0.8 - Found a case whereportableautoturret
stops shooting because target's missing its head. [#141] - Weapon mounted onportableautoturret
no longer gains exp. [#150] - Added client side log for reason why OpenStorageRequest failed for debugging. [#149] - Player's RootPart are no longer unanchored when joining a lobby. Only unanchors when the lobby starts or leaving it. [#151] - Limit max naturallyWitherer
spawns per server to 5. - Fixed Factory showing abandon bunker lobby when interacting with extract door. - Fixed Factory raid not progressing mission 12. - Lowered NaturalSpawnLimit from 200 to 100. - Enabled ragdoll forBloater
,Growler
andDr. Sinister
. 2.0.0.7 - Fixed Cultist not using new movement system. [#148] 2.0.0.6 - Fixed a issue where hidden npcs dies for no reason cause continuation issues. [#144] [#146] [#147] 2.0.0.5 - Inverted back mod tier compatiblity. -portableautoturret
's power will now deplete if you take out the battery. [#143] - Weapon ammo will now be shown on item description. - Movedflinchcushioning
toZomborg
drop table. - Fixedbloxycola
andenergydrink
missing toolgrip. - Fixed a bug where character forces are miscalculated when client fps changes. [#140] - Added natural spawn limit for naturally spawnning npcs due to spawn rate scales by player count now. [#142] 2.0.0.4 - Fixed mislocated Mission 38 dialogue script. [#138] - Fix server responding with the wrong data when joining game rooms. [#137] - Fixed missiong WieldConfig WieldConfig.meta.json to ignoreUnknownInstances. [#135] - Fixed and changed up a few issues with Medical Breakthrough. [#48] - Patrol Bandit spawns closer and no longer blockable. - Fixed failing mission travel to nil. - Patrol bandit dying will now close dialogue menu. - Fixed bribe cost check. - Fixed dialogue typos and grammar. - Fixed statuses not calling OnExpire on death. [#132] - Witherers no longer detectable by PAT. [#133] - Fixed crouch check optimizations. [#134] - Added optimizations for low fps players by reducing rate of auto crouch detections, camera wall raycasts, interactable scan rate. - Improved performance for weapons with high multishots and peneration for player with lower fps. -Heavy
grip onZombie
now properly destroys when either of them dies. May relate to: [#80] - It should now kick you out if entering game room fails for unknown reason. [#124] - Console will log the reason for debugging. - Added ragdoll support toCultist
. [#128] - FixedZombie
minimum follow distance. - Fixed old fakeZombie
not dissapearing after death. [#123] - FixedTendril
death spawning clones when attempting to spawn missing ragdoll. [#131] - FixedTick
continue ticking after death [#129] - Fixed Boss mode hud room end timer not updating. [#127] - FixedJaws
spawning. [#130] - FixedMothena
spawning and despawning. [#125] -Factory
Raid now uses new raid director. - Made a change to deadbody idle behavior. [#110] - Fixed survival failed triggering twice. [#115] - Fixed survival ending when one player dies even though the lobby has more due to connecting late. [#113] - Fixed survival failed soundtrack not fading out after 30s. [#114] - Changed mission title names with the slash symbol tempoarily. [#122] - Mission titles with slashes causes a bug which will take a lot of time to fix and is unimportant for now. - Default setting for Deadbody Despawn Timer set to 4s for mobile and 8s for others. - Limited Inventory Full pickup attempt spam. - Fixed missing ToolGrip formedkit
andlargemedkit
. - Fixed script runcontext onportableautoturret
. [#120] - Reduced chance for shotgun to break off limbs.
- Attempted to desync instances from server and client for smoother client dead bodies physics. [#102] [#109]
Zombie
wearinghardhat
will be despawned on death. [#108]- Changed Settings More Particles to Limit Particles.
- Default settings are will now depend on what device you are on.
- Mobile users will have demanding graphic settings limited or disabled by default.
- Fixed
Mason
stuck running. [#119]/itemvalues equip [killImpulseForce]
gives a weapon custom KillImpulseForce.- Fixed
Zombie
death getting connected parts included parts not inside the model. [#80]- Fixed
jerrycan
resetting Fuel value when equipping. [#84]- Daniil updated
medkit
&largemedkit
animations.- Fixed a case where storage still not accessible after syncing. [#66]
- Fixed
medkit
not equipping when in wounded state. [#116]Added Deadbody Despawn Timer to settings for more control of dead bodies.
Heavy
no longer able to grab and throwZombie
if they are missing their throwing arm. [#104]Heavy
should now cancel throw if its arm gets shot off. [#103]Zombie
will now attack with only limbs they have.Ticks
now explode into pieces.- Fixed max dead bodies slider. [#117]
- Shotguns dealing lethal shots can now break more limbs than just arms and legs.
- Daniil updated
bloxycola
&energydrink
animations.- Client no longer be able to play animations to dead bodies. [#105]
- Added fps counter to the bottom right.
- Added Max Dead Bodies to settings ranging from 0 to 64. Bodies are counted per entity type.
- Dead bodies now anchors and becomes uncollidable after it stops moving.
- Threat Sense skill range reduced to 40 to 320 from 64 to 512. Highlight despawns in 10s.
- Since there's a 31 max limit to Highlights, despawning them often should naturally priority the closer threats.
- Ragdolls now destroys threat sense highlight on death. [#107]
- Threat Sense now works on mobile.
- For mobile, the visuals will be different so that it meets the criteria to be visible.
- Weakpoint targets should now be destroyed server side rather than client. [#106]
- Fixed despawn order to be based on entity death time. [#112]
Fixed another edge case deadbodies not despawning hud entity health bar. [#98]
Reduced damage rate when lached by Nekron Vein.
- Improved Nekron Vein launch and lach projectile smoothness.
- Nekron Vein now becomes rigid if it misses instead of crumpling so you can walk on it.
- Fixed zombie core animations not playing when first joining the game.
- Fixed FlameMod doing damage based on overall health instead of health of the part shot when a target has independent health seperated from overall. E.g. Vein of Nekron's roots. [#75]
- FlameMod also now expires quicker if the independent health dies from FlameMod tick.
- Daniil updated
cannedbeans
animations.- Added custom despawn timer for survival bosses. [#99]
- Added
Idle
emote to emote menu. This is for NPCs to use the same idle animations as players.- Fixed
Bandit
continues reloading after death.- Capped minimum spawner to be half the max spawn amount for overworld spawners, used to be 1.
- Fixed another despawning issue HudEntity Hp bar from the server side. [#98]
Daniil added a second inspect animation for
arelshiftcross
.HudEntity Hp bar should now despawn after the boss dies. [#98]
- Fixed some unintended clientside despawning for survival generators, reward crates, zricera's fire puddles, molotov puddles, bloater gas cloud. [#97]
- Smoothed out mission alert popup for when starting a mission. It can now pop up for certain mission points too.
/delmission
now syncs after running the cmd.- Updated
Tanker
to support ragdoll.- Updated
Bandit
model to be compatible with ragdoll.- Npc equipping a tool and die will drop their tool model as decor on the floor.
- Updated
Bandit
to use new movement system.- Disabled old npc deadbody despawn mechanic. Server now deletes npc models if it exceeds 64 copies.
- Client side setting to limit the max number of deadbodies will be added later.
- Added back
leathergloves
skins:leatherglovesxmasred
,leatherglovesxmasgreen
,leatherglovesxmasrgb
- Removed the setting to use old hand models due to clothing incompatibility.
armwraps
hand models updated.Fixed a BeltSlots calculation bug. [#95]
Bandit
should now only be hostile if you helped the Rats and not yet helpped the Bandits. [#79]Eternal Inferno (65)
should now properly count instant kills with weapons that appliesflamemod
effect. [#82]
- Including
fireaxe
which uses theflamemod
on hit.- Daniil has remodeled the
militaryboots
! And it looks amazing.- Tidied up shop mods' long descriptions. [#53]
- Fixed player IsAlive status desync.
- Rewrote old GameModeHud used in raid, survival, coop and bosses. [#91]
- Adjusted weapon ammo syncing for shooting right after reloading. [#74]
Fixed TireArmor visibility when equipped. [#16]
Fixed
Heavy
throwingZombie
cancel ifZombie
orHeavy
dies. [#80]- Witherering status now stops draining armor once you looked away from a Witherer for a while. [#64]
- Fixed assigning weak point could cause a server side freeze.
- Fixed bosses in hard
Coop: Genesis
to scale level based on difficulty. [#73]- Fixed dialogue lock in
Quarantine Assesment 2 (53)
[#92]- Updated item icon for
p250
,cz75
,tec9
,dualp250
,sawedoff
,mariner590
andfnfal
.- Fixed
Ticks
exploding not killing the fake model captured byentityleash
.- Increased
sniperfocusrate
to tier 3 from 1.- Increased
bowricochetmod
to tier 3 from 1.- Increased
explosivedamagemod
,explosiveammocapmod
andexplosiveradiusmod
to tier 2 from 1.
- Since lowest explosive weapon tier is 2.
- Increased
rocketmanmod
to tier 3 from 1.- Increased
shotgunslugmod
to tier 4 from 1.- Increased
smgcritmultimod
to tier 4 from 3.
- Adjusted to match the first crit smg is the
vectorx
.- Increased
pistolreloadspeedmod
max value to 75% from 60%.- Increased
pistolammomagmod
max value from 200% to 300%, and to tier 2 from 1.- Increased
pistolhappyautomod
,pistolautomod
,shotgunhappyautomod
,shotgunautomod
to tier 2 from 1.- Increased
bowdamagemod
,bowammocapmod
to tier 3 from 1.
- Adjusted to match base tier 3 of bow weapons is
tacticalbow
.- Increased
bowdeadweightmod
from tier 3 to 4.- Increased
subskullcrackmod
andsniperskullcrackmod
to tier 2 from 1.- Increased
sniperpiercingmod
,hmgrapidfiremod
,sniperdmgrevmod
,pyroeverlastmod
andflamethrowerflameburstmod
to tier 2 from 1.- Fixed taking damage <1 show immune damage bubble.
- Fixed Cultist melee damage calculations.
- Taking melee tool damage now causes flinch.
- Fixed weapon sprint animation playing over inspect animation.
- Fixed
sledgehammer
not showing up on workbench.Fixed using clothing vanity on a item using a variant.
Mission
Something's Not Right (38)
now uses the new asset system.- Added pistol to
sniperfocusrate
compatibility.- Fixed basement door in
TheResidentials
.- Rewrote
Quanrantine Assesment 2 (53)
wilson moving to the roof.- Fixed
Medical Breakthrough (75)
not detecting sample tubes when restart after failing the mission.- Fixed Genesis Hard mode not dropping
ggensiscrate
.- Increased
flinchcushioning
max value to 75% from 50%.- Reduced
Zomborg
stun duration from 2.5 to 2s.- Reduced camera flinch strength by half. Flinching now affects weapon accuracy.
- Clothing items now shows flinch protection in item description.
- Reduced
Zomborg Prime
stun duration from 5 to 3s.- Added
mendingmod
tozenithcrate
droptable.- Added
nekrosampmod
toveinofnekron
droptable for Sunday.- Item unlockable
leatherglovesred
will now unlock both Red and Red Fingerless variant.nekrostrench
now has a Hoodie variant.- Clothing variants such as
leathergloves
's Fingless variant now functional.- Daniil has remodeled the
leathergloves
.
- It comes in the fingless variant that is unlocked in appearance by default.
- Appearance switching clothing variant models is in work in progress.
- Toggling hud now also hides crosshair.
- Fixed custom pickup not initially loading.
- Fixed Freecam, it should not check if freecam is allowed when attempting to enter freecam instead of at the start of the game.
- Fixed
cultistnote1
pickup.- Fixed multiple
Ticks
exploding disabling otherTicks
.- Added
flinchcushioning
intogenesiscrate
.- Updated all hand models with a new uv mapping to hide misaligned texture under the hands.
- Fixed old npc holding props (Carlos holding the flute) now uses new wielding system.
- Adjusted weapon sound origin so it no longer sounds like it just coming from the right.
- Fixed Pet's enemies target list for targetting and damaging.
- Fixed weapons not marked as equipped properly when equipped by npcs.
- Fixed
Zombie
not responding to horde event.- Readded idle movement to
Zombie
.fireaxe
attack speed increased from 1.3 to 1s. Equip time decreased to 1s.- Updated
Lifesteal
buff to use new heal mechanic that medkits uses.- Improved
ziphoningserum
item description.Ziphoning Serum (76)
board mission now drops 5ziphoningserum
instead of 3.- Added Daniil's new
fireaxe
,sledgehammer
,keytar
andnaughtycane
animations.- Fixed medkits not healing.
- Fixed
Coming To The Rescue (48)
reward configuration.- Fixed
ticksnaretrap
interactions with Ticks.- Fixed clothing statuses like TireArmor equipping and unequipping.
- Fixed
grenadelauncher
grenade projectile instantly despawning.- Fixed looping unequip
flamethrower
animation.- Rewrote Pet behavior tree.
- Pet uses healing items when < 50% health.
- Pet uses melee weapons when enemies are within 12 units.
- Added Npc
HealTool
handler to be able to use e.g.medkits
.- Updated
Diana
movement engine.- Emotes renamed
lean
toleanforward
.- Added
leanbackwards
emote.- Updated
Frank
movement engine.- Updated
Jesse
movement engine.- Fixed
Human
entities not using appropreciate walking animation speed.- Fixed dialogues not loading properly.
Medical Breakthrough (75)
now uses a dialogue timer when the patroling bandit talks to you.- Dialogues can now be initiated by the server without player interacting with an interactable.
- Added
/talktome npcName
for testing server initiated dialogue popups.- Fixed unknown upgradeKey for
armorpointsmod
.- Fixed unknown upgradeKey for
rocketmanmod
andpyroeverlastmod
.- Added a dialogue timer, when the timer expires, the dialogue menu closes.
- If
Mason
is working on his car, talking to him will show you the dialogue timer.- Will be used in
Medical Breakthrough (75)
cutscene when not answering the bandit.Mason
now shrugs if you are disturbing him fixing the car.- Fixed Mission
Medical Breakthrough (75)
not traveling back to previous world when failing in cutscene world.- Fixed missing exit interactable when doing Mission
Rats Recruitment (62)
.- Fixed Objective task list on pinned mission hud.
- Mission
Double Cross (58)
now uses new asset system.- Fixed
/spawnitem
not handling other item cases.portableautoturret
no longer detectsJaws
.- Added Daniil's new
broomspear
animations.- Added Daniil's new
pickaxe
animations.- Fixed
Vein of Nekron
not taking damage.- Fixed premature despawning due to hitting debris limit by replacing the method used.
- Disabled npc accessories hitscan detection.
- Fixed shotgun shell customizations.
- Added Daniil's new
inquistiorsword
animations.- Removed
deagle
from shop.Fixed workbench building blueprints result in "BlueprintLocked".
Added
tier2augment
,tier3augment
,tier4augment
. Tier Augment will be used to upgrade mods to another tier.- Rewrote all mod handlers, these are scripts that carries out mod functionalities from damage mods to thorns mod.
thornmod
reworked:
- When taking melee damage, attacker takes reflected damage based on a percent of their health. Reflected damage only affects basic enemeis. Minimum reflected damage is 10.
- Taking reflected damage is now lethal has a minimum damage of 10.
- Moved one point from piercing to tweak value for
bowdeadweightmod
.- Adjusted
chainsaw
sound volumes.- Mod tier incompatibility scaling are now reversed. A tier 1 mod equipping on to a tier 3 weapon will be stated as Inferior.
- Mods tier upgrades is work in progress..
- Added Daniil's new
shovel
animations.ammorecyclermod
is now chance based and uses raw random to roll a chance to recover an ammo.- Removed
Pistol
andShotgun
fromammorecyclermod
compatibility.Melee colliders now only show up in customization in Dev Branch with the [DB] tag.
Added Daniil's new
crowbar
animations.Polished up the cutscene for
Bandits Recruitment
.- Fixed
Mission 63: Bandits Recruitment
's cutscene worldBandits Recruitment
not loading stranger NPCs.- Fixed
Mission 33: Awoken The Bear
's cutsceneTheMall
typo.- Added Daniil's new
jacksscythe
animations.- Fixed
Mission 58: DoubleCross
not able to help the bandits.- Crowd fire check on
portableautoturret
relocated after reload attempt check.- Customizing bullet on weapons now hides the default bullet texture.
Fixed
chainsaw
audio. Increased equip time from 0.5 to 1s.Added Daniil's new
chainsaw
animations.- Fixed
portableautoturret
attempting to reload without reserve ammo disabling shooting even with magazine ammo.- Fixed
Tanker
not spinning on the first rebar tornado.- Mission
58
: "Pull the lever" mission task changed to "Do you want to pull the lever?"- Updated lever description in
DoubleCross
world.- Fixed emote animations not playing for NPCs.
- Updated
Patrick
to use new parallel movement engine.- Polished
blacklight
text fade in and out.- Added blacklight notes on Lennon's house door.
Added Daniil's new
spikedbat
animations.Added Daniil's new
survivalknife
&machete
animations.- Fixed mission
58
freezing inWaiting for Revas's Response
.Clicking next and back on the mission map menu will now blink the selected mission.
Fixed melee weapon colliders showing up.
- Updated weapons unequip animation with Daniil's new unequip animations.
- Added melee damage tag for melee weapons for when Players & NPC are attacking with melee weapons.
tirearmor
now plays a sound when proc'ed.- Added
tires
drop fromHector Shot
.
tirearmorbp
now costtires
.Updated mission
29
to use new asset systems.largemedkitbp
now require 5adhesive
to craft.ggenesiscrate
tirearmor
drop updated totirearmorbp
.- Added new resource Sticky Adhesive,
adhesive
.- Added
adhesive
totickszombie
droptable.- Added
Power Station
map data forTheHarbor
.- Added
screws
toleaperzombie
droptable.- Increased
wood
drop count forgrowler
droptable.- Added
molotov
togrowler
droptable.- Added
Growler
spawns inTheHarbor
.- Increased
glass
drop count forbloater
droptable.- Added
Bloater
spawns toTheHarbor
.- Moved
Bloater
spawn inTheUndergrounds
and increased spawn count.- Increased spawn count for
TheHarbor
'sBloater
spawn.- Droptable
heavyzombie
no longer dropspyrodamagebp
. Now dropsbarbedwooden
instead.- Droptable
zenithcrate
now dropsziphoningserum
.- Droptable Hard Mode
Tanker
now dropsbarbedmetalbp
.- Mission
27
is now a side mission.- Fixed Gold Shop's Premium Pass description about deconstruction perk return percent.
Tanker
:Rebar Slam
now scales damage with distance from impact.Tanker
:Rebar Tornado (Hard)
now slows instead of knock back.Npcs are now no longer blocked by
Tanker
'sRebar Fence
.Fixed teleporting when
Chained
.- Tweaked
The Prisoner
,Tanker
health scaling per level.Boss
lobbies are now affect by level scaling. It will now use the highest level player's focus level as boss level.- Updated
Tanker
Behavior.
Tanker
doesn't have a basic attack. He will just follow you.Tanker
Rebar Slam: Slams the rebar on to the ground, doing 45(Hard: 200) damage knocking away nearby players and creates a wall of rebars. Blocking off a path.Tanker
Rebar Tornado: Tanker spins the concrete rebar and moves faster. Doing 5(Hard: 10) damage per 0.5s.Enabled Hard Mode for
Boss: Tanker
;Added new melee
tankerrebar
.- Updated
Tanker
appearance.- Updated all
Robert
's movement code to new movement system.- Rewrote
Infector Robert
behavior tree.Enabled Hard Mode to
Coop: Genesis
.Polished
tirearmor
texture and added LowerTorso clothing piece.- Added
tirearmorred
fortirearmor
's first unlockable.- Added
ggenesiscraate
Icon.- Added
ggenesiscrate
to Genesis Lobby Hud drop rewards.- Added Daniil's new
m9legacy
animations.- Removed explosion damage from
Genesis
airstrike.- Removed all old uses of bindToggleGameBlinds.
Coop: Genesis
now spawns in other bosses if there's no player in the lobby with mission 56 active.- Fixed certain interactable syncing issues.
/tppos
now ignores commas in the vector3 position.ChainedAnchor
can now move around.TireArmor
now shows passive on hud when melee is equipped.- Fixed clothing statuses not showing up.
Fixed
Tendrils
missing range check.
residentialGift
now spawns inside the wooden shack.Added Daniil's new
arelshiftcross
animations.- Redistributed the level requirements for different drop tables. details
Added new drop table
residentialGift
.Fixed
Coop: Genesis
zombie spawn aggression level.Added
tirearmor
passive. When equipping a melee, zombie basic attacks has a60%
chance to deduct 20 damage from the full damage. Final damage is capped at 1.New item
tirearmor
. Added item, icon and model.Fixed
gastankied
led timer display.Fixed
engineersplanner
interactable tooltip to update when pointing at another plan.Fixed destroyed barbed fences not breaking apart and despawning visual model after 60s.
Fixed
Zricera
's fire barrage not doing damage on impact.Improved boss lobby ready lights.
Improved
CrouchWalk
,WoundIdle
andWoundCrawl
animation smoothness.Fixed
arelshiftcross
's ropes not visible in first person mode.Fixed status:
Chained
not expiring when anchor is destroyed.Increased
arrow
&boltarrow
's KillForce to 1000units.Fixed
tacticalbow
rope visibility in first person.Fixed
tacticalbow
reload/load animation when holding downKeyFocus
.Tweaked
The Prisoner
difficulty balance.Added Daniil's new
tacticalbow
animations.Updated
The Prisoner
behavior.
- No longer spawns jail cells, instead, you are chained to an anchor when attacked by the prisoner. The anchors can be destroyed to break free of the chains.
The Prisoner
can sprint for 1.5s every 6s.The Prisoner
equips asurvivalknife
when it's< 50%
health.Updated
The Prisoner
visuals.
at4
updated with Daniil's new animations.Planner now checks if the space is already occupied by a structure when building a plan.
Unlocking a structure on the planner now gives a charge to begin with.
- Planner plans now shows if you have enough resources to build the placed plans.
Rewritten backend code for building, skipping and canceling blueprints/builds.
Fixed completed board missions showing the abort button.
- Fixed board missions counting completed board missions when checking for max available to restock.
Dev branch restocking board mission timer now 10s and live branch is still 3600s.
Mission A Good Deal
16
now "I might have some interesting items to offer for more of your work."Readded
Zombie
flinch animations.Fixed Npc weapon animations not using markers.
Fixed Npc fingers not matching hand's color and transparency.
- Fixed
Survivor Npcs
would shoot other survivors npcs during mission cutscenes.Fixed
Heavy
andZombies
network ownership when throwingZombies
.
Heavy
attack speed reduced from 2 to 2.5s.- Fixed Zombies not using the correct damage calculations.
Added a Barbed Wooden Fence in Raid: Office to introduce the use of barb fences.
Added Grenade Launcher reload and chamber sounds.
Added Daniil's new Grenade Launcher model & animations.
- Rewrite blinds screen.
- Refreshed selected missions on Missions Menu.
Improved mission Awoken The Bear (33) cutscene.
Fixed npc weapon animations for
tec9
,deagle
,xm1014
,mariner590
,dualp250
,fnfal
.Zombie
AttackDamage is now:5 + (level/2)
;- Fixed
Stan
equippingczevo3
animations.
deagleparts
source updated to Obtained from Board Missions.deagleparts
now obtainable from mission17
,26
and71
.- Board Mission can now drop item rewards and state reward items.