Skip to content

2.0.*

Update: Version number standard: [major].[minor].[live branch build].[dev branch build]


2.0.7.17 Push to live.

  • Fixed some item unlockables not showing particle effects. [#216]
  • Fixed enginersplanner's plans having collision. [#159]
  • Fixed Bloater clouds instantly dissapearing. [#183]
  • tacticalbow and arelshiftcross RopeConstraints are now hidden in first person when mounted on portableautoturret. [#210]
  • Fixed a case where players falling into the void doesn't get killed. Similar to [#213]. [#215]
  • Fixed vanity not loading properly. [#205]
  • Fixed Npc falling into the void not firing kill event. [#213]
    • I don't understand why Roblox's workspace.FallenPartsDestroyHeight does not trigger .Destroying event on the part, may be engine bug or something.
  • Leapers should now stop a couple units short in order to not clip into walls when leaping. [#213]

    2.0.6.17

2.0.6.16 Push to live.

  • Moved ragdoll simulation to server side for the first 5s of death to improve physics sync with all clients at the cost of ragdoll smoothness until Roblox implements a method to desync models for each client. [#109]

    2.0.5.16

  • Fixed ui bugging out when attempting to stack items together. [#203]

  • Fixed clothing with statuses not correctly applied to player. [#200] [#201]
  • Fixed syncing item values unintentionally desync other values. [#199]

    2.0.4.15

  • Fixed chainsaw not equippable.

    2.0.3.15

2.0.2.15 Push to live - Fixed invetory context menu toggling clothing not updating properly. [#157] - Migrated all clothing assets and packages out of Revive Engine. - This is the continuous process of seperating Rise of the Dead content from the Revive Engine so that the Revive Engine is more flexible to be used in other projects. - Fixed cases where tool's masses affecting character rotations. [#193] - Fixed Npc ReplicationManager setting setting replication model to Atomic instead of PersistentPerPlayer. [#198] - Readded healthmod and armorpointsmod to droptables sectordcrate and banditcrate respectively. [#195] - Removed thornmod from all droptable temporarily. Currently only obtainable from the Wandering Trader. - Fixed survivor not spawning in another survivor. [#190] - Fixed mod conflict not removing mod passive from player status. [#162] [#191] [#192] - Fixed a case where quick transfer was successful when either storage interfaces (Inventory or External Storage) weren't visible. - Disabled quick transfer on trading menu which may be causing some unexpected item mistransfers. - Fixed ReplicationManager attempt to set model streaming mode for non-models [#188] - Fixed a case where client was not updating Boss hud data for ending coundown. [#197] - At least one game lobby will now be preloaded. [#196] - Increased dualp250 max base damage from 510 to 600. - Added stickygrenadebp. Droped from Bloater, cost a mk2grenade and 5 adhesive to craft. - Bloater now drops stickygrenadebp instead of stickygrenade. - sectordcrate now drops mk2grenade instead of mk2grenade. - Horde Attacks no longer drop stickygrenade. - Increased stickygrenade damage ratio from 5% to 10%. Minimum damage from 100 to 200. - Fixed a strange case when requesting for game mode lobby data. [#187] 2.0.1.15

2.0.1.14 Update pushed to live. - Fixed nekrostrench heal calculation. [#161] - Fixed incorrect damage multiplier value on Rat. [#178] - Fixed a bug where BowRicochet mod not setting arrow projectile MaxBounce to 1. [#171] - Made some adjustments on how faction system handles join request by only clearing caches on data publish. [#166] - Ticks explosion effects are now clientsided. [#154] - Reverted mod tier changes. [#153] [#174] - Fixed loading issue for customization on dual weapons. [#172] - Updated ThePrisoner description. [#181] - Fixed unintended collision on item drops. [#182] - Fixed nekron vein attached to player having collision leading to player getting pushed through walls and floors. [#179] 2.0.0.14 - Enabled more optimizations. Set multiple models to StreamingMesh in TheWarehouse. Enabled streaming for TheWarehouse, Dev branch only. 2.0.0.13 - Added Daniil's updated gumball, eggnog, gingerbreadman, cannedfish and chocobar. - NaturalSpawnLimit set for TheWarehouse reduced to 60 from default 75. - Deadbody Despawn Timer no longer able to be disabled unless you are in dev branch. Max despawn timer for live branch is now 60s. - Fixed a bug where social menu not showing the accurate max players. 2.0.0.12 - Added ticksnaretrapbp to genesiscrate droptable. [#165] - Optimized server side ragdolls and fixed a case of server side ragdoll collision. [#164] - Fixed typo causing weapon mounted on portableautoturret to gains exp. [#150] - Cultist now only has a 10% spawn chance every 10 minutes after 3 days of completing Vindictive Treasure 2. - During horde attacks, Zombies are now instantly aggro'ed. - If you get too close to a zombie, they now aggro quicker. - NaturalSpawnLimit now counts per spawn type. [#167] 2.0.0.11 - Fixed character fingers render not correctly on other players characters. 2.0.0.10 - Fixed a case where you could be attempting to load other player's rare sunken treasure. [#149] 2.0.0.9 - Fixed mercskneepad not showing base hotbar slots stat. [#155] 2.0.0.8 - Found a case where portableautoturret stops shooting because target's missing its head. [#141] - Weapon mounted on portableautoturret no longer gains exp. [#150] - Added client side log for reason why OpenStorageRequest failed for debugging. [#149] - Player's RootPart are no longer unanchored when joining a lobby. Only unanchors when the lobby starts or leaving it. [#151] - Limit max naturally Witherer spawns per server to 5. - Fixed Factory showing abandon bunker lobby when interacting with extract door. - Fixed Factory raid not progressing mission 12. - Lowered NaturalSpawnLimit from 200 to 100. - Enabled ragdoll for Bloater, Growler and Dr. Sinister. 2.0.0.7 - Fixed Cultist not using new movement system. [#148] 2.0.0.6 - Fixed a issue where hidden npcs dies for no reason cause continuation issues. [#144] [#146] [#147] 2.0.0.5 - Inverted back mod tier compatiblity. - portableautoturret's power will now deplete if you take out the battery. [#143] - Weapon ammo will now be shown on item description. - Moved flinchcushioning to Zomborg drop table. - Fixed bloxycola and energydrink missing toolgrip. - Fixed a bug where character forces are miscalculated when client fps changes. [#140] - Added natural spawn limit for naturally spawnning npcs due to spawn rate scales by player count now. [#142] 2.0.0.4 - Fixed mislocated Mission 38 dialogue script. [#138] - Fix server responding with the wrong data when joining game rooms. [#137] - Fixed missiong WieldConfig WieldConfig.meta.json to ignoreUnknownInstances. [#135] - Fixed and changed up a few issues with Medical Breakthrough. [#48] - Patrol Bandit spawns closer and no longer blockable. - Fixed failing mission travel to nil. - Patrol bandit dying will now close dialogue menu. - Fixed bribe cost check. - Fixed dialogue typos and grammar. - Fixed statuses not calling OnExpire on death. [#132] - Witherers no longer detectable by PAT. [#133] - Fixed crouch check optimizations. [#134] - Added optimizations for low fps players by reducing rate of auto crouch detections, camera wall raycasts, interactable scan rate. - Improved performance for weapons with high multishots and peneration for player with lower fps. - Heavy grip on Zombie now properly destroys when either of them dies. May relate to: [#80] - It should now kick you out if entering game room fails for unknown reason. [#124] - Console will log the reason for debugging. - Added ragdoll support to Cultist. [#128] - Fixed Zombie minimum follow distance. - Fixed old fake Zombie not dissapearing after death. [#123] - Fixed Tendril death spawning clones when attempting to spawn missing ragdoll. [#131] - Fixed Tick continue ticking after death [#129] - Fixed Boss mode hud room end timer not updating. [#127] - Fixed Jaws spawning. [#130] - Fixed Mothena spawning and despawning. [#125] - Factory Raid now uses new raid director. - Made a change to deadbody idle behavior. [#110] - Fixed survival failed triggering twice. [#115] - Fixed survival ending when one player dies even though the lobby has more due to connecting late. [#113] - Fixed survival failed soundtrack not fading out after 30s. [#114] - Changed mission title names with the slash symbol tempoarily. [#122] - Mission titles with slashes causes a bug which will take a lot of time to fix and is unimportant for now. - Default setting for Deadbody Despawn Timer set to 4s for mobile and 8s for others. - Limited Inventory Full pickup attempt spam. - Fixed missing ToolGrip for medkit and largemedkit. - Fixed script runcontext on portableautoturret. [#120] - Reduced chance for shotgun to break off limbs.

  • Attempted to desync instances from server and client for smoother client dead bodies physics. [#102] [#109]
  • Zombie wearing hardhat will be despawned on death. [#108]
  • Changed Settings More Particles to Limit Particles.
  • Default settings are will now depend on what device you are on.
    • Mobile users will have demanding graphic settings limited or disabled by default.
  • Fixed Mason stuck running. [#119]
  • /itemvalues equip [killImpulseForce] gives a weapon custom KillImpulseForce.
  • Fixed Zombie death getting connected parts included parts not inside the model. [#80]
  • Fixed jerrycan resetting Fuel value when equipping. [#84]
  • Daniil updated medkit & largemedkit animations.
  • Fixed a case where storage still not accessible after syncing. [#66]
  • Fixed medkit not equipping when in wounded state. [#116]
  • Added Deadbody Despawn Timer to settings for more control of dead bodies.

  • Heavy no longer able to grab and throw Zombie if they are missing their throwing arm. [#104]

  • Heavy should now cancel throw if its arm gets shot off. [#103]
  • Zombie will now attack with only limbs they have.
  • Ticks now explode into pieces.
  • Fixed max dead bodies slider. [#117]
  • Shotguns dealing lethal shots can now break more limbs than just arms and legs.
  • Daniil updated bloxycola & energydrink animations.
  • Client no longer be able to play animations to dead bodies. [#105]
  • Added fps counter to the bottom right.
  • Added Max Dead Bodies to settings ranging from 0 to 64. Bodies are counted per entity type.
  • Dead bodies now anchors and becomes uncollidable after it stops moving.
  • Threat Sense skill range reduced to 40 to 320 from 64 to 512. Highlight despawns in 10s.
    • Since there's a 31 max limit to Highlights, despawning them often should naturally priority the closer threats.
  • Ragdolls now destroys threat sense highlight on death. [#107]
  • Threat Sense now works on mobile.
    • For mobile, the visuals will be different so that it meets the criteria to be visible.
  • Weakpoint targets should now be destroyed server side rather than client. [#106]
  • Fixed despawn order to be based on entity death time. [#112]
  • Fixed another edge case deadbodies not despawning hud entity health bar. [#98]

  • Reduced damage rate when lached by Nekron Vein.

  • Improved Nekron Vein launch and lach projectile smoothness.
  • Nekron Vein now becomes rigid if it misses instead of crumpling so you can walk on it.
  • Fixed zombie core animations not playing when first joining the game.
  • Fixed FlameMod doing damage based on overall health instead of health of the part shot when a target has independent health seperated from overall. E.g. Vein of Nekron's roots. [#75]
    • FlameMod also now expires quicker if the independent health dies from FlameMod tick.
  • Daniil updated cannedbeans animations.
  • Added custom despawn timer for survival bosses. [#99]
  • Added Idle emote to emote menu. This is for NPCs to use the same idle animations as players.
  • Fixed Bandit continues reloading after death.
  • Capped minimum spawner to be half the max spawn amount for overworld spawners, used to be 1.
  • Fixed another despawning issue HudEntity Hp bar from the server side. [#98]
  • Daniil added a second inspect animation for arelshiftcross.

  • HudEntity Hp bar should now despawn after the boss dies. [#98]

  • Fixed some unintended clientside despawning for survival generators, reward crates, zricera's fire puddles, molotov puddles, bloater gas cloud. [#97]
  • Smoothed out mission alert popup for when starting a mission. It can now pop up for certain mission points too.
  • /delmission now syncs after running the cmd.
  • Updated Tanker to support ragdoll.
  • Updated Bandit model to be compatible with ragdoll.
  • Npc equipping a tool and die will drop their tool model as decor on the floor.
  • Updated Bandit to use new movement system.
  • Disabled old npc deadbody despawn mechanic. Server now deletes npc models if it exceeds 64 copies.
    • Client side setting to limit the max number of deadbodies will be added later.
  • Added back leathergloves skins: leatherglovesxmasred, leatherglovesxmasgreen, leatherglovesxmasrgb
  • Removed the setting to use old hand models due to clothing incompatibility.
  • armwraps hand models updated.
  • Fixed a BeltSlots calculation bug. [#95]

  • Bandit should now only be hostile if you helped the Rats and not yet helpped the Bandits. [#79]

  • Eternal Inferno (65) should now properly count instant kills with weapons that applies flamemod effect. [#82]
    • Including fireaxe which uses the flamemod on hit.
  • Daniil has remodeled the militaryboots! And it looks amazing.
  • Tidied up shop mods' long descriptions. [#53]
  • Fixed player IsAlive status desync.
  • Rewrote old GameModeHud used in raid, survival, coop and bosses. [#91]
  • Adjusted weapon ammo syncing for shooting right after reloading. [#74]
  • Fixed TireArmor visibility when equipped. [#16]

  • Fixed Heavy throwing Zombie cancel if Zombie or Heavy dies. [#80]

  • Witherering status now stops draining armor once you looked away from a Witherer for a while. [#64]
  • Fixed assigning weak point could cause a server side freeze.
  • Fixed bosses in hard Coop: Genesis to scale level based on difficulty. [#73]
  • Fixed dialogue lock in Quarantine Assesment 2 (53) [#92]
  • Updated item icon for p250, cz75, tec9, dualp250, sawedoff, mariner590 and fnfal.
  • Fixed Ticks exploding not killing the fake model captured by entityleash.
  • Increased sniperfocusrate to tier 3 from 1.
  • Increased bowricochetmod to tier 3 from 1.
  • Increased explosivedamagemod, explosiveammocapmod and explosiveradiusmod to tier 2 from 1.
    • Since lowest explosive weapon tier is 2.
  • Increased rocketmanmod to tier 3 from 1.
  • Increased shotgunslugmod to tier 4 from 1.
  • Increased smgcritmultimod to tier 4 from 3.
    • Adjusted to match the first crit smg is the vectorx.
  • Increased pistolreloadspeedmod max value to 75% from 60%.
  • Increased pistolammomagmod max value from 200% to 300%, and to tier 2 from 1.
  • Increased pistolhappyautomod, pistolautomod, shotgunhappyautomod, shotgunautomod to tier 2 from 1.
  • Increased bowdamagemod, bowammocapmod to tier 3 from 1.
    • Adjusted to match base tier 3 of bow weapons is tacticalbow.
  • Increased bowdeadweightmod from tier 3 to 4.
  • Increased subskullcrackmod and sniperskullcrackmod to tier 2 from 1.
  • Increased sniperpiercingmod, hmgrapidfiremod, sniperdmgrevmod, pyroeverlastmod and flamethrowerflameburstmod to tier 2 from 1.
  • Fixed taking damage <1 show immune damage bubble.
  • Fixed Cultist melee damage calculations.
  • Taking melee tool damage now causes flinch.
  • Fixed weapon sprint animation playing over inspect animation.
  • Fixed sledgehammer not showing up on workbench.
  • Fixed using clothing vanity on a item using a variant.

  • Mission Something's Not Right (38) now uses the new asset system.

  • Added pistol to sniperfocusrate compatibility.
  • Fixed basement door in TheResidentials.
  • Rewrote Quanrantine Assesment 2 (53) wilson moving to the roof.
  • Fixed Medical Breakthrough (75) not detecting sample tubes when restart after failing the mission.
  • Fixed Genesis Hard mode not dropping ggensiscrate.
  • Increased flinchcushioning max value to 75% from 50%.
  • Reduced Zomborg stun duration from 2.5 to 2s.
  • Reduced camera flinch strength by half. Flinching now affects weapon accuracy.
  • Clothing items now shows flinch protection in item description.
  • Reduced Zomborg Prime stun duration from 5 to 3s.
  • Added mendingmod to zenithcrate droptable.
  • Added nekrosampmod to veinofnekron droptable for Sunday.
  • Item unlockable leatherglovesred will now unlock both Red and Red Fingerless variant.
  • nekrostrench now has a Hoodie variant.
  • Clothing variants such as leathergloves's Fingless variant now functional.
  • Daniil has remodeled the leathergloves.
    • It comes in the fingless variant that is unlocked in appearance by default.
    • Appearance switching clothing variant models is in work in progress.
  • Toggling hud now also hides crosshair.
  • Fixed custom pickup not initially loading.
  • Fixed Freecam, it should not check if freecam is allowed when attempting to enter freecam instead of at the start of the game.
  • Fixed cultistnote1 pickup.
  • Fixed multiple Ticks exploding disabling other Ticks.
  • Added flinchcushioning into genesiscrate.
  • Updated all hand models with a new uv mapping to hide misaligned texture under the hands.
  • Fixed old npc holding props (Carlos holding the flute) now uses new wielding system.
  • Adjusted weapon sound origin so it no longer sounds like it just coming from the right.
  • Fixed Pet's enemies target list for targetting and damaging.
  • Fixed weapons not marked as equipped properly when equipped by npcs.
  • Fixed Zombie not responding to horde event.
  • Readded idle movement to Zombie.
  • fireaxe attack speed increased from 1.3 to 1s. Equip time decreased to 1s.
  • Updated Lifesteal buff to use new heal mechanic that medkits uses.
  • Improved ziphoningserum item description.
  • Ziphoning Serum (76) board mission now drops 5 ziphoningserum instead of 3.
  • Added Daniil's new fireaxe, sledgehammer, keytar and naughtycane animations.
  • Fixed medkits not healing.
  • Fixed Coming To The Rescue (48) reward configuration.
  • Fixed ticksnaretrap interactions with Ticks.
  • Fixed clothing statuses like TireArmor equipping and unequipping.
  • Fixed grenadelauncher grenade projectile instantly despawning.
  • Fixed looping unequip flamethrower animation.
  • Rewrote Pet behavior tree.
    • Pet uses healing items when < 50% health.
    • Pet uses melee weapons when enemies are within 12 units.
  • Added Npc HealTool handler to be able to use e.g. medkits.
  • Updated Diana movement engine.
  • Emotes renamed lean to leanforward.
  • Added leanbackwards emote.
  • Updated Frank movement engine.
  • Updated Jesse movement engine.
  • Fixed Human entities not using appropreciate walking animation speed.
  • Fixed dialogues not loading properly.
  • Medical Breakthrough (75) now uses a dialogue timer when the patroling bandit talks to you.
  • Dialogues can now be initiated by the server without player interacting with an interactable.
  • Added /talktome npcName for testing server initiated dialogue popups.
  • Fixed unknown upgradeKey for armorpointsmod.
  • Fixed unknown upgradeKey for rocketmanmod and pyroeverlastmod.
  • Added a dialogue timer, when the timer expires, the dialogue menu closes.
    • If Mason is working on his car, talking to him will show you the dialogue timer.
    • Will be used in Medical Breakthrough (75) cutscene when not answering the bandit.
  • Mason now shrugs if you are disturbing him fixing the car.
  • Fixed Mission Medical Breakthrough (75) not traveling back to previous world when failing in cutscene world.
  • Fixed missing exit interactable when doing Mission Rats Recruitment (62).
  • Fixed Objective task list on pinned mission hud.
  • Mission Double Cross (58) now uses new asset system.
  • Fixed /spawnitem not handling other item cases.
  • portableautoturret no longer detects Jaws.
  • Added Daniil's new broomspear animations.
  • Added Daniil's new pickaxe animations.
  • Fixed Vein of Nekron not taking damage.
  • Fixed premature despawning due to hitting debris limit by replacing the method used.
  • Disabled npc accessories hitscan detection.
  • Fixed shotgun shell customizations.
  • Added Daniil's new inquistiorsword animations.
  • Removed deagle from shop.
  • Fixed workbench building blueprints result in "BlueprintLocked".

  • Added tier2augment, tier3augment, tier4augment. Tier Augment will be used to upgrade mods to another tier.

  • Rewrote all mod handlers, these are scripts that carries out mod functionalities from damage mods to thorns mod.
  • thornmod reworked:
    • When taking melee damage, attacker takes reflected damage based on a percent of their health. Reflected damage only affects basic enemeis. Minimum reflected damage is 10.
    • Taking reflected damage is now lethal has a minimum damage of 10.
  • Moved one point from piercing to tweak value for bowdeadweightmod.
  • Adjusted chainsaw sound volumes.
  • Mod tier incompatibility scaling are now reversed. A tier 1 mod equipping on to a tier 3 weapon will be stated as Inferior.
    • Mods tier upgrades is work in progress..
  • Added Daniil's new shovel animations.
  • ammorecyclermod is now chance based and uses raw random to roll a chance to recover an ammo.
  • Removed Pistol and Shotgun from ammorecyclermod compatibility.
  • Melee colliders now only show up in customization in Dev Branch with the [DB] tag.

  • Added Daniil's new crowbar animations.

  • Polished up the cutscene for Bandits Recruitment.

  • Fixed Mission 63: Bandits Recruitment's cutscene world Bandits Recruitment not loading stranger NPCs.
  • Fixed Mission 33: Awoken The Bear's cutscene TheMall typo.
  • Added Daniil's new jacksscythe animations.
  • Fixed Mission 58: DoubleCross not able to help the bandits.
  • Crowd fire check on portableautoturret relocated after reload attempt check.
  • Customizing bullet on weapons now hides the default bullet texture.
  • Fixed chainsaw audio. Increased equip time from 0.5 to 1s.

  • Added Daniil's new chainsaw animations.

  • Fixed portableautoturret attempting to reload without reserve ammo disabling shooting even with magazine ammo.
  • Fixed Tanker not spinning on the first rebar tornado.
  • Mission 58: "Pull the lever" mission task changed to "Do you want to pull the lever?"
  • Updated lever description in DoubleCross world.
  • Fixed emote animations not playing for NPCs.
  • Updated Patrick to use new parallel movement engine.
  • Polished blacklight text fade in and out.
  • Added blacklight notes on Lennon's house door.
  • Added Daniil's new spikedbat animations.

  • Added Daniil's new survivalknife & machete animations.

  • Fixed mission 58 freezing in Waiting for Revas's Response.
  • Clicking next and back on the mission map menu will now blink the selected mission.

  • Fixed melee weapon colliders showing up.

  • Updated weapons unequip animation with Daniil's new unequip animations.
  • Added melee damage tag for melee weapons for when Players & NPC are attacking with melee weapons.
  • tirearmor now plays a sound when proc'ed.
  • Added tires drop from Hector Shot.
  • tirearmorbp now cost tires.

  • Updated mission 29 to use new asset systems.

  • largemedkitbp now require 5 adhesive to craft.
  • ggenesiscrate tirearmor drop updated to tirearmorbp.
  • Added new resource Sticky Adhesive, adhesive.
  • Added adhesive to tickszombie droptable.
  • Added Power Station map data for TheHarbor.
  • Added screws to leaperzombie droptable.
  • Increased wood drop count for growler droptable.
  • Added molotov to growler droptable.
  • Added Growler spawns in TheHarbor.
  • Increased glass drop count for bloater droptable.
  • Added Bloater spawns to TheHarbor.
  • Moved Bloater spawn in TheUndergrounds and increased spawn count.
  • Increased spawn count for TheHarbor's Bloater spawn.
  • Droptable heavyzombie no longer drops pyrodamagebp. Now drops barbedwooden instead.
  • Droptable zenithcrate now drops ziphoningserum.
  • Droptable Hard Mode Tanker now drops barbedmetalbp.
  • Mission 27 is now a side mission.
  • Fixed Gold Shop's Premium Pass description about deconstruction perk return percent.
  • Tanker:Rebar Slam now scales damage with distance from impact.
  • Tanker:Rebar Tornado (Hard) now slows instead of knock back.
  • Npcs are now no longer blocked by Tanker's Rebar Fence.

  • Fixed teleporting when Chained.

  • Tweaked The Prisoner, Tanker health scaling per level.
  • Boss lobbies are now affect by level scaling. It will now use the highest level player's focus level as boss level.
  • Updated Tanker Behavior.
    • Tanker doesn't have a basic attack. He will just follow you.
    • Tanker Rebar Slam: Slams the rebar on to the ground, doing 45(Hard: 200) damage knocking away nearby players and creates a wall of rebars. Blocking off a path.
    • Tanker Rebar Tornado: Tanker spins the concrete rebar and moves faster. Doing 5(Hard: 10) damage per 0.5s.
  • Enabled Hard Mode for Boss: Tanker;

  • Added new melee tankerrebar.

  • Updated Tanker appearance.
  • Updated all Robert's movement code to new movement system.
  • Rewrote Infector Robert behavior tree.
  • Enabled Hard Mode to Coop: Genesis.

  • Polished tirearmor texture and added LowerTorso clothing piece.

  • Added tirearmorred for tirearmor's first unlockable.
  • Added ggenesiscraate Icon.
  • Added ggenesiscrate to Genesis Lobby Hud drop rewards.
  • Added Daniil's new m9legacy animations.
  • Removed explosion damage from Genesis airstrike.
  • Removed all old uses of bindToggleGameBlinds.
  • Coop: Genesis now spawns in other bosses if there's no player in the lobby with mission 56 active.
  • Fixed certain interactable syncing issues.
  • /tppos now ignores commas in the vector3 position.
  • ChainedAnchor can now move around.
  • TireArmor now shows passive on hud when melee is equipped.
  • Fixed clothing statuses not showing up.
  • Fixed Tendrils missing range check.

  • residentialGift now spawns inside the wooden shack.

  • Added Daniil's new arelshiftcross animations.

  • Redistributed the level requirements for different drop tables. details
  • Added new drop table residentialGift.

  • Fixed Coop: Genesis zombie spawn aggression level.

  • Added tirearmor passive. When equipping a melee, zombie basic attacks has a 60% chance to deduct 20 damage from the full damage. Final damage is capped at 1.

  • New item tirearmor. Added item, icon and model.

  • Fixed gastankied led timer display.

  • Fixed engineersplanner interactable tooltip to update when pointing at another plan.

  • Fixed destroyed barbed fences not breaking apart and despawning visual model after 60s.

  • Fixed Zricera's fire barrage not doing damage on impact.

  • Improved boss lobby ready lights.

  • Improved CrouchWalk, WoundIdle and WoundCrawl animation smoothness.

  • Fixed arelshiftcross's ropes not visible in first person mode.

  • Fixed status: Chained not expiring when anchor is destroyed.

  • Increased arrow & boltarrow's KillForce to 1000units.

  • Fixed tacticalbow rope visibility in first person.

  • Fixed tacticalbow reload/load animation when holding down KeyFocus.

  • Tweaked The Prisoner difficulty balance.

  • Added Daniil's new tacticalbow animations.

  • Updated The Prisoner behavior.

    • No longer spawns jail cells, instead, you are chained to an anchor when attacked by the prisoner. The anchors can be destroyed to break free of the chains.
    • The Prisoner can sprint for 1.5s every 6s.
    • The Prisoner equips a survivalknife when it's < 50% health.
  • Updated The Prisoner visuals.

  • at4 updated with Daniil's new animations.

  • Planner now checks if the space is already occupied by a structure when building a plan.

  • Unlocking a structure on the planner now gives a charge to begin with.

  • Planner plans now shows if you have enough resources to build the placed plans.
  • Rewritten backend code for building, skipping and canceling blueprints/builds.

  • Fixed completed board missions showing the abort button.

  • Fixed board missions counting completed board missions when checking for max available to restock.
  • Dev branch restocking board mission timer now 10s and live branch is still 3600s.

  • Mission A Good Deal 16 now "I might have some interesting items to offer for more of your work."

  • Readded Zombie flinch animations.

  • Fixed Npc weapon animations not using markers.

  • Fixed Npc fingers not matching hand's color and transparency.

  • Fixed Survivor Npcs would shoot other survivors npcs during mission cutscenes.
  • Fixed Heavy and Zombies network ownership when throwing Zombies.

  • Heavy attack speed reduced from 2 to 2.5s.

  • Fixed Zombies not using the correct damage calculations.
  • Added a Barbed Wooden Fence in Raid: Office to introduce the use of barb fences.

  • Added Grenade Launcher reload and chamber sounds.

  • Added Daniil's new Grenade Launcher model & animations.

  • Rewrite blinds screen.
  • Refreshed selected missions on Missions Menu.
  • Improved mission Awoken The Bear (33) cutscene.

  • Fixed npc weapon animations for tec9, deagle, xm1014, mariner590, dualp250, fnfal.

  • Zombie AttackDamage is now: 5 + (level/2);
  • Fixed Stan equipping czevo3 animations.

  • deagleparts source updated to Obtained from Board Missions.
  • deagleparts now obtainable from mission 17, 26 and 71.
  • Board Mission can now drop item rewards and state reward items.